Difference between revisions of "Bursting"

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<center> '''[[Unit Abilities]]''' | '''[[Units]]''' | '''[[:Category:Unit Abilities|Unit Abilities]]'''</center>
 
<center> '''[[Unit Abilities]]''' | '''[[Units]]''' | '''[[:Category:Unit Abilities|Unit Abilities]]'''</center>
  
[[Bursting]] can damage the unit doing the bursting.
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The ability [[Bursting]] allows the unit to deal an extra amount of damage in a battle, straight after the unit is attacked by NON-RANGED/MAGIC/PSYCHIC primary attack. It can  be fatigued and triggered multiple times. [[Additional Strike]] does not cause 2 bursts, only 1.
  
[[Bursting]] deals an extra 10,000 (??) damage in a battle, straight after the unit attacks with its primary attack. No [[Battle Factors]] further applied.
 
  
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Units with the [[Bursting]] ability are
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* [[Phoenix | Phoenixes]] bursting [[FIRE]]
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* [[Dwarven Deathseeker | Dwarven Deathseekers]] bursting [[POISON]]
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* Units influenced by the spell [[Flame Shield]] bursting [[FIRE]]
  
  
Units with these ability are
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Burst Damage of a stack depends on the unit's [[Power Rank]] and the number of them in the stack. <br>
* [[Phoenix]]es (burst FIRE)
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Damage is 1.356 x Unit's NP and is reduced by 15% for every primary attack that hits the unit, whether or not it causes a burst [http://ubb.the-reincarnation.com/viewtopic.php?p=184255&highlight=bursting#184255] [http://ubb.the-reincarnation.com/viewtopic.php?p=119025&highlight=bursting#119025].  
* [[Dwarven Deathseeker]]s (burst FIRE)
 
* ...
 
* ...
 
  
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'''Note:''' Not entirely correct. Bursting damage is effected by [[efficiency]], which is in turn effected by fatigue (the 15% reduction per primary attack mentioned above). Many other things effect efficiency as well.
  
¤ Can be granted to units with the Eradication spell Flame Shield.
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* 1 bursting [[Phoenix]] will deal ~50013 FIRE damage (1Nix * 36,883NP * 1.356= 50013.348 FIRE damage).<br>
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* 1 bursting [[Dwarven Deathseeker]] will deal ~54 POISON damage (1DD * 40NP * 1.356=  54.24 POISON damage).
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* No [[:Category:Battle_Factors|Battle Factors]] are further applied to this damage (no [[accuracy]] & no randomness).
  
¤ I believe the burst damage is dependant on the total HP of the stack that is bursting, about 5-8% of that number, before fire resist or other abilities are taken into account.
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=Triggering Bursting=
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Units with [[Attack Types|Magic]], [[Attack Types|Psychic]] or [[Attack Types|Ranged]] in their primary attack type, will not trigger Bursting.
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* ALL other primary attack types will trigger bursting unless accompanied by one of these 2 attack types
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** e.g. [[Medusa]] will cause [[Phoenix]] to burst, because of attack type [[PARALYZE]],
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** [[Wraith]]s will NOT cause [[Phoenix]] to burst, because of attack type [[MAGIC|MAGIC PARALYZE]]).
  
¤ Damage to the Bursting FIRE unit itself is strongly increased when the item [[Oil Flasks]] is used (if your opponent uses a bursting FIRE unit, you can try to ground them and use oilflask, and the units will kill themself in masses).
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When [[Bursting]] is triggered, this can damage the unit doing the bursting.
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Such happens when their resistance against the bursted attack type is too low).
  
¤ I believe most of the information on this page is wrong.
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''Note:'' Unit abilities such as [[Flying]], [[Swift]] etc. do '''not''' influence [[Bursting]] triggering.
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=Modifying Bursting=
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* The [[Eradication]] spell [[Flame Shield]] grants units "Bursting FIRE" and sets their fire resistance to 100%
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** Note that battle items and opponents spells can lower this fire resistance below 100%.
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* The item [[Oil Flasks]] lowers enemy fire resistances, making Bursting FIRE more effective.
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* The [[Phantasm]] spell [[Paralyze]] has a '4th effect' that can prevent bursting on ONE unit.
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[[Category:Unit_Abilities]]

Latest revision as of 18:54, 15 July 2014

Unit Abilities | Units | Unit Abilities

The ability Bursting allows the unit to deal an extra amount of damage in a battle, straight after the unit is attacked by NON-RANGED/MAGIC/PSYCHIC primary attack. It can be fatigued and triggered multiple times. Additional Strike does not cause 2 bursts, only 1.


Units with the Bursting ability are


Burst Damage of a stack depends on the unit's Power Rank and the number of them in the stack.
Damage is 1.356 x Unit's NP and is reduced by 15% for every primary attack that hits the unit, whether or not it causes a burst [1] [2].

Note: Not entirely correct. Bursting damage is effected by efficiency, which is in turn effected by fatigue (the 15% reduction per primary attack mentioned above). Many other things effect efficiency as well.

  • 1 bursting Phoenix will deal ~50013 FIRE damage (1Nix * 36,883NP * 1.356= 50013.348 FIRE damage).
  • 1 bursting Dwarven Deathseeker will deal ~54 POISON damage (1DD * 40NP * 1.356= 54.24 POISON damage).
  • No Battle Factors are further applied to this damage (no accuracy & no randomness).

Triggering Bursting

Units with Magic, Psychic or Ranged in their primary attack type, will not trigger Bursting.

  • ALL other primary attack types will trigger bursting unless accompanied by one of these 2 attack types

When Bursting is triggered, this can damage the unit doing the bursting. Such happens when their resistance against the bursted attack type is too low).


Note: Unit abilities such as Flying, Swift etc. do not influence Bursting triggering.

Modifying Bursting

  • The Eradication spell Flame Shield grants units "Bursting FIRE" and sets their fire resistance to 100%
    • Note that battle items and opponents spells can lower this fire resistance below 100%.
  • The item Oil Flasks lowers enemy fire resistances, making Bursting FIRE more effective.
  • The Phantasm spell Paralyze has a '4th effect' that can prevent bursting on ONE unit.