Difference between revisions of "Foul Water"
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==Effects== | ==Effects== | ||
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Adds [[POISON]] attack to all units with a [[MELEE]] attack, increases AP for Nethers with melee/poison. | Adds [[POISON]] attack to all units with a [[MELEE]] attack, increases AP for Nethers with melee/poison. | ||
* Nether AP increase: 0.3384 * SL / MaxNetherSL = '''~34%''' | * Nether AP increase: 0.3384 * SL / MaxNetherSL = '''~34%''' | ||
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+ | ===Lightning and Beta only=== | ||
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* Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks) | * Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks) | ||
Revision as of 14:07, 29 September 2015
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.
Spell Statistics | |
Name | Foul Water |
Magic Speciality | Nether |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 4,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
All servers
Adds POISON attack to all units with a MELEE attack, increases AP for Nethers with melee/poison.
- Nether AP increase: 0.3384 * SL / MaxNetherSL = ~34%
Lightning and Beta only
- Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)