Difference between revisions of "Foul Water"
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==Effects== | ==Effects== | ||
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| + | ===All servers=== | ||
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Adds [[POISON]] attack to all units with a [[MELEE]] attack, increases AP for Nethers with melee/poison. | Adds [[POISON]] attack to all units with a [[MELEE]] attack, increases AP for Nethers with melee/poison. | ||
* Nether AP increase: 0.3384 * SL / MaxNetherSL = '''~34%''' | * Nether AP increase: 0.3384 * SL / MaxNetherSL = '''~34%''' | ||
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| + | ===Lightning and Beta only=== | ||
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* Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks) | * Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks) | ||
Revision as of 14:07, 29 September 2015
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.
| Spell Statistics | |
| Name | Foul Water |
| Magic Speciality | Nether |
| Rank | Complex |
| Attributes | Instant/Battle |
| Cast Turn | - |
| Cast M.P. | 20,000 |
| Research Cost | 4,000 |
| Upkeep Cost | none |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
| Related Unit |
Effects
All servers
Adds POISON attack to all units with a MELEE attack, increases AP for Nethers with melee/poison.
- Nether AP increase: 0.3384 * SL / MaxNetherSL = ~34%
Lightning and Beta only
- Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)