Difference between revisions of "Foul Water"
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This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type. | This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type. | ||
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| − | ==Effects== | + | == Effects == |
| − | ===All servers=== | + | === All servers === |
| − | + | *Affects all units with a [[MELEE|MELEE]] or [[POISON|POISON]] attack type in either Primary or Extra attack | |
| + | *Adds [[POISON|POISON]] attack type to affected units' Primary attack | ||
| + | *Increases Primary AP increase: 0.3384 * SL / MaxNetherSL = '''~34% '''(For Nether) | ||
| − | + | === Lightning and Beta only === | |
| − | + | *Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks) | |
| + | *This affect still occurs even when cast off color. | ||
| + | *Battle simulator shows that the AP bonus no longer occurs on this server (please confirm) | ||
| − | + | fckLR | |
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| − | + | [[Category:Spells]] [[Category:Nether Spells]] [[Category:Battle Spells]] [[Category:Complex Spells]] | |
| − | [[Category:Spells]] | ||
| − | [[Category:Nether Spells]] | ||
| − | [[Category:Battle Spells]] | ||
| − | [[Category:Complex Spells]] | ||
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Revision as of 11:12, 23 August 2019
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.
| Spell Statistics | |
| Name | Foul Water |
| Magic Speciality | Nether |
| Rank | Complex |
| Attributes | Instant/Battle |
| Cast Turn | - |
| Cast M.P. | 20,000 |
| Research Cost | 4,000 |
| Upkeep Cost | none |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
| Related Unit |
Effects
All servers
- Affects all units with a MELEE or POISON attack type in either Primary or Extra attack
- Adds POISON attack type to affected units' Primary attack
- Increases Primary AP increase: 0.3384 * SL / MaxNetherSL = ~34% (For Nether)
Lightning and Beta only
- Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)
- This affect still occurs even when cast off color.
- Battle simulator shows that the AP bonus no longer occurs on this server (please confirm)
fckLR