Difference between revisions of "Foul Water"
Krystalline (talk | contribs) |
Krystalline (talk | contribs) |
||
| Line 14: | Line 14: | ||
*Affects all units with a [[MELEE|MELEE]] or [[POISON|POISON]] attack type in either Primary or Extra attack | *Affects all units with a [[MELEE|MELEE]] or [[POISON|POISON]] attack type in either Primary or Extra attack | ||
| − | *Adds [[POISON|POISON]] attack type to affected units' Primary | + | *Adds [[POISON|POISON]] attack type to affected units' Primary attack |
*Increases Primary<span style="color:#2ecc71;">, Extra and Counter AP</span> by 0.3384 * SL / MaxNetherSL = '''~34% '''(For Nether) | *Increases Primary<span style="color:#2ecc71;">, Extra and Counter AP</span> by 0.3384 * SL / MaxNetherSL = '''~34% '''(For Nether) | ||
**<span style="color:#2ecc71;">On the [[Beta_Server|Beta Server]], the AP increase effect for off-color and opposite-color is reduced by 50% and 75% respectively</span> | **<span style="color:#2ecc71;">On the [[Beta_Server|Beta Server]], the AP increase effect for off-color and opposite-color is reduced by 50% and 75% respectively</span> | ||
Revision as of 12:21, 25 February 2020
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.
| Spell Statistics | |
| Name | Foul Water |
| Magic Speciality | Nether |
| Rank | Complex |
| Attributes | Instant/Battle |
| Cast Turn | - |
| Cast M.P. | 20,000 |
| Research Cost | 4,000 |
| Upkeep Cost | none |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
| Related Unit |
Effects
All servers
- Affects all units with a MELEE or POISON attack type in either Primary or Extra attack
- Adds POISON attack type to affected units' Primary attack
- Increases Primary, Extra and Counter AP by 0.3384 * SL / MaxNetherSL = ~34% (For Nether)
- On the Beta Server, the AP increase effect for off-color and opposite-color is reduced by 50% and 75% respectively
Lightning and Beta only
- Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)
- This affect still occurs even when cast off color.
- Battle simulator shows that the AP bonus no longer occurs on this server (please confirm)
fckLR