Difference between revisions of "Recruit Speed"

From TheReincarnation
Jump to: navigation, search
m (sr)
(...Fixing this article to the real function.)
 
Line 1: Line 1:
The Recruit Speed ability affects, simply enough, the speed at which a unit is recruited in relation to its [[Net Power]]. It can affect recruit speed both positively and negatively depending on the modifier.
+
Recruit Speed is based on 3 factors:
 +
<br>&nbsp;<br>
 +
1) a unit's "Geld Cost" to recruit (examples: Militia cost "20" geld to recruit, Archers cost "40" geld to recruit).<br>
 +
2) a unit's "Recruit Speed +/-%" modifier (the ability).<br>
 +
3) your number of barracks.
 +
<br>&nbsp;<br>
 +
The formula for recruiting is as follows:<br>
 +
((100/GeldCostToRecruit)*#ofBarracks*RecruitSpeed) = # of units recruited per turn
 +
<br>&nbsp;<br>
 +
GeldCostToRecruit and #ofBarracks are self-explanitory.<br>
 +
"RecruitSpeed" however refers to the MODIFIED recruit speed based on the unit's abilities. Base Recruit Speed is 100% (translates as "1.00" in the formula). If a unit has "Recruit Speed +15%" the recruit speed becomes 100%+15% = 115% (translated: 1.15), if it's "Recruit Speed -15%" the recruit speed becomes 100%-15% = 85% (translated: 0.85).
 +
<br>&nbsp;<br>
 +
It is a common misconception that recruit rate is based on [[Net Power]] or Population Space, when in fact it is ONLY based on the 3 factors of Geld, Barracks, and Recruit Speed Modifier.
  
 +
There
 
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
 
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]

Latest revision as of 01:45, 11 October 2006

Recruit Speed is based on 3 factors:
 
1) a unit's "Geld Cost" to recruit (examples: Militia cost "20" geld to recruit, Archers cost "40" geld to recruit).
2) a unit's "Recruit Speed +/-%" modifier (the ability).
3) your number of barracks.
 
The formula for recruiting is as follows:
((100/GeldCostToRecruit)*#ofBarracks*RecruitSpeed) = # of units recruited per turn
 
GeldCostToRecruit and #ofBarracks are self-explanitory.
"RecruitSpeed" however refers to the MODIFIED recruit speed based on the unit's abilities. Base Recruit Speed is 100% (translates as "1.00" in the formula). If a unit has "Recruit Speed +15%" the recruit speed becomes 100%+15% = 115% (translated: 1.15), if it's "Recruit Speed -15%" the recruit speed becomes 100%-15% = 85% (translated: 0.85).
 
It is a common misconception that recruit rate is based on Net Power or Population Space, when in fact it is ONLY based on the 3 factors of Geld, Barracks, and Recruit Speed Modifier.

There Unit Abilities | Units