Difference between revisions of "Endurance"
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| − | + | Units with [[Endurance]] are less susceptible to [[Fatigue]] than other units. | |
| + | [[Endurance]] ability is particularly good for low [[Initiative]] units with [[Counter|Counter Attack]], that likely are attacked a lot before they do their main strike. | ||
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| + | Normal units suffer a 15% penalty after every attack/counter. | ||
| + | * Units with [[Endurance]] only suffer 10% penalty. | ||
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'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] | '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] | ||
Latest revision as of 07:00, 11 October 2006
Units with Endurance are less susceptible to Fatigue than other units. Endurance ability is particularly good for low Initiative units with Counter Attack, that likely are attacked a lot before they do their main strike.
Normal units suffer a 15% penalty after every attack/counter.
- Units with Endurance only suffer 10% penalty.