Difference between revisions of "Warlord"

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A mighty leader, and a mighty warrior, the Warlord is impossible to miss on the battlefield. He will be the one in armor stained with the blood of his enemies, thousands of troops gathered around him awaiting his orders. The Warlord is unmatched by any other normal human in his tactical skill. Legendary Warlords will also attract more recruits to their armies.
 
{|
 
|Magic Speciality: ||{{red}}
 
|-
 
|Attribute: ||MERCENARY
 
|-
 
|Race: ||GIANT
 
|-
 
|Gender: ||MALE
 
|-
 
|Attack Power: ||8000 + 4000*level
 
|-
 
|Attack Type: ||MELEE
 
|-
 
|Counter Attack: ||2500 + 1250*level
 
|-
 
|Hitpoints: ||4800 + 2400*level
 
|-
 
|Upkeep Costs: ||10000 + 5000*level gold
 
|-
 
|Abilities: ||[[Tactics]] (14), [[Charisma]] (16)
 
|}
 
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==Effects==
 
[[Tactics]] raises [[accuracy]] by 1% per level, starting at level 14. 
 
* Considering all regular attacks (and defense) starts out at 30% accuracy, a 1% increase is a bonus of 3.33% to your overall attack.
 
* Considering a siege attack, base accuracy is 20% (for units without [[Flying]] or [[Siege]] ability). A 1% accuracy increase then means 5% bonus.
 
** At higher Tactics levels, the difference in hero impact to Regular and Siege battles increases more.
 
[[Charisma]] increases recruiting
 
** nice extra for during armageddon, but that's it. [[Barracks]] are cheaper. Tactics is the [[Warlord]]'s main ability.
 
  
==Usage==
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{{Herostats
Warlord is an interesting hero, and one that often commands a very high cost.
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| description =  
His Tactics ability is what he is purchased for, but he gets this only at lvl 14,
 
Below that level, the hero has no abilities, just a meager MELEE attack and a tremendous gold cost. Yet, at 12th lvl he would cost 70,000 geld a turn. So unless you got geld to burn, I wouldn't recommend getting him until at least 13th lvl.
 
  
==Protecting your hero==
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A mighty leader, and a mighty warrior, the Warlord is impossible to miss on the battlefield. He will be the one in armor stained with the blood of his enemies, thousands of troops gathered around him awaiting his orders. The Warlord is unmatched by any other normal human in his tactical skill. Legendary Warlords will also attract more recruits to their armies, but keep an eye on them or they will start running guns for blood diamonds and will get you in trouble with the UN.  
He is a giant of {{red}} speciality. The only Eradication Giants are [[Fire Giant]]s,  
 
* If leading [[Fire Giant]]s, he will give their attacks [[efficiency]] bonus.
 
  
==Valor vs. Tactics==
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{{NeedsConfirm}}
 
The hero abilities [[Valor]] is often compared to the [[Warlord]]'s [[Tactics]]. Heroes with [[Valor]] enabled (LVL 9 and higher) are much easier and cheaper to get than the high level (LVL 14+) [[Warlord]].
 
  
At lvl 14, a VALOR (9) hero provides 9% to primary (only) and counter AP (subsequently reduced by accuracy, efficiency and random factors).
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&nbsp;
  
:: In a regular battle, a 100,000 primary attack becomes modified by a lvl 14 Valor hero to
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== Abilities ==
:: 100,000 (=AP) * 1.09 (=ValorBonus) * 0.3 (=acc) * 0.5 (mean of random factor, efficiency) = 16350 primary attack damage; Valor hero does not improve secondary attack.
 
:: In a regular battle, a 100,000 primary attack becomes modified by a lvl 14 Tactics Warlord to
 
:: 100,000 (=AP) * 0.31 (=Acc+Tactics) * 0.5 = 15500 primary attack damage; Tactics hero will further improve secondary attack.
 
  
:: In a siege battle, a 100,000 primary attack becomes modified by a lvl 14 Valor hero to
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Battle: [[Tactics|Tactics]] (Obtained at level 14)
:: 100,000 (=AP) * 1.09 (=ValorBonus) * 0.2 (=acc) * 0.5 (mean of random factor, efficiency) = 10900 primary attack damage; Valor hero does not improve secondary attack..
 
:: In a siege battle, a 100,000 primary attack becomes modified by a lvl 14 Tactics Warlord to
 
:: 100,000 (=AP) * 0.21 (=Acc+Tactics) * 0.5 = 10500 primary attack damage; Tactics hero will further improve secondary attack.
 
  
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*Increases Accuracy of all your units by 1% per skill level
  
* This shows Valor and Tactics at level 14 to be more-or-less comparable.
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Passive: [[Charisma|Charisma]] (Obtained at level 16)
** For simpler units with a main primary attack, Valor is better, especially in regular attacks.
 
** For complex and ultimate units with powerful secondary attacks, Tactics can already be better.
 
* Below level 14, Tactics is disabled, and obviously Valor hero is better.
 
* Above level 14, Tactics becomes stronger than Valor also for simpler units and also in regular attacks.
 
  
[[category:heroes]] [[category:battle heroes]] [[category:eradication Heroes]]
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*Increases recruit rate by 2% + 1% per skill level
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== Preferred Units ==
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*Increases the [[Efficiency|efficiency]] of on-color [[Giant|Giants]] ([[Fire_Giant|Fire Giants]]/[[Ogre|Ogres]]/[[Beta:Storm_Giant|Storm Giants]]) only
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*Will always prioritize commanding on-color [[Giant|Giant]] stacks.
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[[Category:Heroes]] [[Category:Eradication Heroes]] [[Category:Battle Heroes]]

Latest revision as of 23:35, 27 October 2022

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A mighty leader, and a mighty warrior, the Warlord is impossible to miss on the battlefield. He will be the one in armor stained with the blood of his enemies, thousands of troops gathered around him awaiting his orders. The Warlord is unmatched by any other normal human in his tactical skill. Legendary Warlords will also attract more recruits to their armies, but keep an eye on them or they will start running guns for blood diamonds and will get you in trouble with the UN.

Hero Statistics
Profession Warlord
Magic Speciality Eradication
Race Giant
Attributes Mercenary
Gender Male
Attack Power 8000 + 4000*level
Attack Type Melee
Counter Attack 2500 + 1250*level
Hit Points 4800 + 2400*level
Upkeep Cost -10000 + 5000*level gold
Abilities Tactics (14) Charisma (16)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


 

Abilities

Battle: Tactics (Obtained at level 14)

  • Increases Accuracy of all your units by 1% per skill level

Passive: Charisma (Obtained at level 16)

  • Increases recruit rate by 2% + 1% per skill level

Preferred Units