Difference between revisions of "Shadow Monster"
m (Grammar, sentence structure) |
|||
(6 intermediate revisions by 3 users not shown) | |||
Line 39: | Line 39: | ||
| psychic = 0 | | psychic = 0 | ||
| holy = 0 | | holy = 0 | ||
− | | image = [[image: | + | | image = [[image:ShadowMonster.jpg]] |
}} | }} | ||
+ | = Notes = | ||
− | + | Currently, only available on the [[Arch|Arch]] server. | |
− | [[ | + | |
− | [[Category:Phantasm Units]] | + | |
− | [[Category:Psychic Units]] | + | |
− | [[Category:Illusions]] | + | [[Category:Phantasm Units]] [[Category:Psychic Units]] [[Category:Illusions]] [[Category:BattleOnly Units]] |
− | [[Category:BattleOnly Units]] | ||
− |
Latest revision as of 04:39, 8 July 2019
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
Illusionary creatures conjured by powerful illusionists, Shadow Monsters resemble the shadows of a fierce creature. If the defenders are able to disbelieve the existence of this illusion, they will be immune from their attack, otherwise they will suffer psychic damages, which is as real as normal damage. At the end of a war, these illusions will disintegrate and melt into shadows.
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 0% |
NETHER | 0% |
PHANTASM | 0% |
Attack Resistances | |
MISSILE | 0% |
FIRE | 0% |
POISON | 0% |
BREATH | 0% |
MAGIC | 0% |
MELEE | 0% |
RANGED | 0% |
LIGHTNING | 0% |
COLD | 0% |
PARALYSE | 0% |
PSYCHIC | 0% |
HOLY | 0% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |
Notes
Currently, only available on the Arch server.