Difference between revisions of "Mandrake"

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{{Unitstats
 
{{Unitstats
  
| description   = This is a race of humanoid plant creatures composed of roots from the heart of the deepest forests. They grapple their opponents, entangling them with their vegetative appendages.
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| description = This is a race of humanoid plant creatures composed of roots from the heart of the deepest forests. They grapple their opponents, entangling them with their vegetative appendages. Even when defeated, they can regenerate and return to fight again.
  
| infoboxcolor =  
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| infoboxcolor =  
| labelcolor   = {{Color Verdant}}
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| labelcolor = {{Color Verdant}}
| textcolor     = #000000
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| textcolor = #000000
| color         = [[VERDANT]]
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| color = [[VERDANT]]
| race         = [[TREEFOLK]]
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| race = [[TREEFOLK]]
| attrib       = [[SUMMON]]
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| attrib = [[SUMMON]]
| power         = 180
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| power = 180
| ap           = 1,000
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| ap = 1,000
| type         = [[MELEE]]
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| type = [[MELEE]]
| init         = 1
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| init = 1
| counter       = 400
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| counter = 400
| xap           = -
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| xap = -
| xtype         = -
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| xtype = -
| xinit         = -
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| xinit = -
| hp           = 800
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| hp = 800
| recruit       = -
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| recruit = -
| upkeep       = 0.48 Gold, 0.25 M.P.
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| upkeep = 0.48 Gold, 0.25 M.P.
| ability       = [[WEAKNESS TO ATTACKTYPE]] [[FIRE]],
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| ability = [[WEAKNESS TO ATTACKTYPE]] [[FIRE]],
 
[[ADDITIONAL STRIKE]],
 
[[ADDITIONAL STRIKE]],
 
[[REGENERATION]], <br>
 
[[REGENERATION]], <br>
 
[[ENDURANCE]]
 
[[ENDURANCE]]
  
| spell         = [[Call Mandrake]]
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| spell = [[Call Mandrake]]
| item         = -
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| item = -
| missile       = 50
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| missile = 50
| poison       = 80
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| poison = 80
| magic         = 40
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| magic = 40
| melee         = 45
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| melee = 45
| ranged       = 35
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| ranged = 35
| cold         = 40
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| cold = 40
| paralyze     = 50
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| paralyze = 50
| holy         = 25
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| holy = 25
| image         = [[image:Mandrake.jpg]]
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| image = [[image:Mandrake.jpg]]
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| hero = [[Shaman]]
 
}}
 
}}
  
<noinclude>
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<span style="color:#f1c40f;">'''Recommended Role:''' Melee brute, Strategic tank</span>
[[Category:Units]]  
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[[Category:Verdant Units]]  
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&nbsp;
[[Category:Melee Units]]
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[[Category:Treefolk]]
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'''<span style="color:#f1c40f;">Recommended Pairing:</span>'''
</noinclude>== Additional Comments ==
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Mandrakes are the weaker cousins of Treants.
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<span style="color:#f1c40f;">White - [[Naga_Queen|Naga Queen]]/[[Titan|Titan]]/[[Empyrean_Inquisitor|Empyrean Inquisitor]] to tank, [[Astral_Magician|Astral Magician]] to snipe</span>
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<span style="color:#f1c40f;">Blue - [[Air_Elemental|Air Elemental]]/[[Djinni|Djinni]] to snipe</span>
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<span style="color:#f1c40f;">Green - [[Treant|Treant]] to tank and trade favorably, [[Mandrake|Mandrake]] Mirror</span>
  
Using the same methods as used in the [[Talk:Treant|treant]] article, drakes only have an AP/NP ratio of ~34. They also have correspondingly lower HP, and lower resistances.
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<span style="color:#f1c40f;">Black - [[Dark_Elf_Magician|Dark Elf Magician]] to tank and trade favorably</span>
  
So why use them at all? Well, sometimes your Treant stack might not pair up against the right stack, and your drakes are a way to ensure that at least some of that [[Plant Growth|PG]]-buffed goodness gets to hit something squishy. It's basically a way to not put all your eggs in one basket. At the same time you get the downside of a unit that is alot worse than Treants and much prone to Fire attacks and notably, Treants themselves.
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<span style="color:#f1c40f;">Red - [[Efreeti|Efreeti]] to tank and trade favorably, Any Fire sniper</span>
  
The only upsides drakes have are their lower mp upkeep, so you can maintain more of them [[Net Power|NP]]-wise and also their [[Regeneration]]...which doesn't really make up for the fact that they're alot more fragile than Treants.
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[[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Treefolk]]

Latest revision as of 12:57, 3 October 2021

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
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Icon ERADICATION.gif Eradication Units | Icon VERDANT.gif Verdant Units | Icon ASCENDANT.gif Ascendant Units | Icon PHANTASM.gif Phantasm Units | Icon NETHER.gif Nether Units | Icon PLAIN.gif Plain Units

Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two


This is a race of humanoid plant creatures composed of roots from the heart of the deepest forests. They grapple their opponents, entangling them with their vegetative appendages. Even when defeated, they can regenerate and return to fight again.

Unit Statistics
Name Mandrake
Magic Speciality Verdant
Race Treefolk
Attributes Summon
Power Rank 180
Attack Power 1,680
Attack Type Melee
Attack Initiative 1
Counter Attack 672
Extra Attack Power -
Extra Attack Type -
Extra Attack Initiative -
Hit Points 1,344
Recruit Cost -
Upkeep Cost 0.42 Gold 0.21 M.P.
Abilities Additional Strike, Endurance, Regeneration, Weakness to AttackType Fire
Related Spell Call Mandrake
Spell Resistances
ASCENDANT 0%
VERDANT 0%
ERADICATION 0%
NETHER 0%
PHANTASM 0%
Attack Resistances
MISSILE 50%
FIRE 0%
POISON 80%
BREATH 0%
MAGIC 40%
MELEE 45%
RANGED 35%
LIGHTNING 0%
COLD 40%
PARALYSE 50%
PSYCHIC 0%
HOLY 25%
Mandrake.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero Shaman


Recommended Role: Melee brute, Strategic tank

 

Recommended Pairing:

White - Naga Queen/Titan/Empyrean Inquisitor to tank, Astral Magician to snipe

Blue - Air Elemental/Djinni to snipe

Green - Treant to tank and trade favorably, Mandrake Mirror

Black - Dark Elf Magician to tank and trade favorably

Red - Efreeti to tank and trade favorably, Any Fire sniper