Difference between revisions of "Plant Growth"
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| + | This powerful spell is able to affect only treefolk creatures. It uses the energy of nature to make them grow to a considerable size, and maintain that size for as long as the spell is still in effect. | ||
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==Effects== | ==Effects== | ||
| − | *Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]]. | + | *Increases the [[Health Points|HP]], [[Counter Attack|counter]] and Primary [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]] [http://ubb.the-reincarnation.com/viewtopic.php?p=173198&highlight=plant+growth+secondary+attack#173198]. |
| − | ** | + | **Boosts AP/Counter/HP by 0.9524*(Current SL/Base Green SL) % |
| − | ** | + | ** Increases treefolk upkeep by 20% |
| + | <br> | ||
| + | * Reinforcements are not Plant Growth-boosted (not on attack, not on defense). | ||
| + | *Increases are calculated from base unit stats | ||
| − | + | <br> | |
| − | * | + | ''*doesn't work anymore for off-colour. -masupilamu'' |
==Usage Tip== | ==Usage Tip== | ||
| − | * (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment) | + | * (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment) or increase Grand Enchanter skill by an additional rank |
* Nature's [[GodFavour|most-favoured status]] gives extreme Plant Growth enchantment. | * Nature's [[GodFavour|most-favoured status]] gives extreme Plant Growth enchantment. | ||
| + | * Since all boosts are applied to the base stats of a unit, PGed tree units are improved <i>less</i> relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 3.3% to a PGed tree. | ||
| + | <noinclude> | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Verdant Spells]] | [[Category:Verdant Spells]] | ||
[[Category:Enchantments]] | [[Category:Enchantments]] | ||
| + | [[Category:Complex Spells]] | ||
| + | </noinclude> | ||
Latest revision as of 22:50, 25 February 2014
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This powerful spell is able to affect only treefolk creatures. It uses the energy of nature to make them grow to a considerable size, and maintain that size for as long as the spell is still in effect.
| Spell Statistics | |
| Name | Plant Growth |
| Magic Speciality | Verdant |
| Rank | Complex |
| Attributes | Enchantment, Selfonly |
| Cast Turn | 3 |
| Cast M.P. | 30,000 |
| Research Cost | 3,000 |
| Upkeep Cost | 250 m.p. |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
| Related Unit |
Effects
- Increases the HP, counter and Primary AP of all treefolk units: Treant, Mandrake, and Creeping Vines [1].
- Boosts AP/Counter/HP by 0.9524*(Current SL/Base Green SL) %
- Increases treefolk upkeep by 20%
- Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
- Increases are calculated from base unit stats
*doesn't work anymore for off-colour. -masupilamu
Usage Tip
- (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment) or increase Grand Enchanter skill by an additional rank
- Nature's most-favoured status gives extreme Plant Growth enchantment.
- Since all boosts are applied to the base stats of a unit, PGed tree units are improved less relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 3.3% to a PGed tree.