Difference between revisions of "Necromancer"

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Shunned by most other mages, Necromancers are practitioners of the dark art. Although they can employ a variety of deadly spells, their true power lies in their ability to animate corpse and control the undead. This is the Crypt Keeper’s annoying younger brother. Marginally worse in every way but you keep him around in case you need a punching bag or a fall guy.  
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Shunned by most other mages, Necromancers are practitioners of the dark art. Although similar in nature to Crypt Keepers, their magical specialties are different. Whereas a Crypt Keeper's primary focus is healing the dead, the Necromancer's primary focus is disruption of the enemy. The most advanced Necromancers can heal the dead, however, the Necromancer's ability to reduce the undead's hunger for souls and energy is very useful to mages with very large armies.
  
 
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== Abilities ==
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Battle: [[Chill_Touch|Chill Touch]] (Obtained at level 9)
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*Deals 4k + 2k per skill level COLD damage to one random enemy stack
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*Reduces Primary and Counter AP of the damaged stack by 2% + 1% per skill level
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*This ability can be resisted
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Passive: [[Necromancy|Necromancy]] (Obtained at level 14)
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*Reduces upkeep of your undead units by 2% + 1% per skill level
  
==Abilities==
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Battle: [[Animate_Dead|Animate Dead]] (Obtained at level 16)
Battle: [[Chill Touch]] (Lv.9)
 
*Deals 4k + 2k/lvl COLD damage to one random enemy stack
 
*Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl
 
*This ability can be resisted
 
  
Passive: [[Necromancy]] (Lv.14)
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*Resurrects 3% + 1% per skill level of your slain undead units at the end of each battle
*Reduces upkeep of your undead units by 2% + 1%/lvl
 
  
Battle: [[Animate Dead]] (Lv.16)
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== Preferred Units ==
*Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle
 
  
==Preferred Units==
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*Increases the [[Efficiency|efficiency]] of on-color undeads ([[Ghoul|ghoul]]/[[Lich|lich]]/[[Shadow|shadow]]/[[Skeleton|skeleton]]/[[Vampire|vampire]]/[[Wraith|wraith]]/[[Zombie|zombie]]) only  
*Increases the [[efficiency]] of on-color undeads ([[ghoul]]/[[lich]]/[[shadow]]/[[skeleton]]/[[vampire]]/[[wraith]]/[[zombie]]) only
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*Will always prioritize commanding undead[http://wiki.the-reincarnation.org/index.php/Undead [1]] stacks  
*Will always prioritize commanding undead[http://wiki.the-reincarnation.org/index.php/Undead] stacks
 
  
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<noinclude>[[category:heroes]] [[category:battle heroes]] [[category:nether Heroes]]</noinclude>
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[[Category:Heroes]] [[Category:Battle heroes]] [[Category:Nether Heroes]]

Latest revision as of 14:33, 24 March 2021

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Shunned by most other mages, Necromancers are practitioners of the dark art. Although similar in nature to Crypt Keepers, their magical specialties are different. Whereas a Crypt Keeper's primary focus is healing the dead, the Necromancer's primary focus is disruption of the enemy. The most advanced Necromancers can heal the dead, however, the Necromancer's ability to reduce the undead's hunger for souls and energy is very useful to mages with very large armies.

Hero Statistics
Profession Necromancer
Magic Speciality Nether
Race Undead
Attributes Mercenary
Gender Male
Attack Power 5000 + 2500*level
Attack Type Magic Ranged
Counter Attack -
Hit Points 1600 + 800*level
Upkeep Cost -1000 + 100*level gold 50 + 10*level m.p. 10 + 5*level population
Abilities Chill Touch (9) Necromancy (14) Animate Dead (16)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


 

Abilities

Battle: Chill Touch (Obtained at level 9)

  • Deals 4k + 2k per skill level COLD damage to one random enemy stack
  • Reduces Primary and Counter AP of the damaged stack by 2% + 1% per skill level
  • This ability can be resisted

Passive: Necromancy (Obtained at level 14)

  • Reduces upkeep of your undead units by 2% + 1% per skill level

Battle: Animate Dead (Obtained at level 16)

  • Resurrects 3% + 1% per skill level of your slain undead units at the end of each battle

Preferred Units