Difference between revisions of "Meditation"
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* meditation on fast servers (Blitz) makes you have lost more turns than on slow servers (Apprentice) | * meditation on fast servers (Blitz) makes you have lost more turns than on slow servers (Apprentice) | ||
* [[GodFavour|Favoured status]] with gods have timed out. | * [[GodFavour|Favoured status]] with gods have timed out. | ||
+ | [[Category:Terminology]] |
Revision as of 17:33, 17 April 2008
Meditation is a feature that allows you to 'park your mage' for 3 days, without anyone able to attack it - so you can have a brief holiday - or take long time to think what you will do next.
Meditation lasts 72 hours. You cannot stop it halfway or something: when you try, a clock is displayed that tells you when your mage returns to terra.
To enter Meditation: go to the option screen.
To be able to enter Meditation
- No open counters remaining, i.e. you have not attacked someone in the last 24 hrs, nor have thrown offensive items nor spells.
- It is at least 7 days since you last entered Meditation (4 days since you last left meditation).
- it is not very close to Armageddon day.
- To enter meditation does not take a turn.
Once in Meditation
- All your own enchantments are cancelled (spells you have on the enemy too - or you have to cancel them to be able to enter meditation at all)
- Enchantments from enemies or gods and epidemics on you are NOT dispelled - they stay on.
- You keep sending reinforcements to your allies
- No mage can attack you (M in ranking list)
- Player cannot login to his mage - is supposed to take a break.
Exiting Meditation
- Turns will have accumulated, so you will have full turns when exiting.
- You'll probably be spending part of your turns in recasting commonly used self-enchantments
- meditation on fast servers (Blitz) makes you have lost more turns than on slow servers (Apprentice)
- Favoured status with gods have timed out.