Difference between revisions of "Warlord"
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− | + | A mighty leader, and a mighty warrior, the Warlord is impossible to miss on the battlefield. He will be the one in armor stained with the blood of his enemies, thousands of troops gathered around him awaiting his orders. The Warlord is unmatched by any other normal human in his tactical skill. Legendary Warlords will also attract more recruits to their armies. | |
+ | {| | ||
+ | |Magic Speciality: ||{{red}} | ||
+ | |- | ||
+ | |Attribute: ||MERCENARY | ||
+ | |- | ||
+ | |Race: ||GIANT | ||
+ | |- | ||
+ | |Gender: ||MALE | ||
+ | |- | ||
+ | |Attack Power: ||8000 + 4000*level | ||
+ | |- | ||
+ | |Attack Type: ||MELEE | ||
+ | |- | ||
+ | |Counter Attack: ||2500 + 1250*level | ||
+ | |- | ||
+ | |Hitpoints: ||4800 + 2400*level | ||
+ | |- | ||
+ | |Upkeep Costs: ||10000 + 5000*level gold | ||
+ | |- | ||
+ | |Abilities: ||[[Tactics]] (14), [[Charisma]] (16) | ||
+ | |} | ||
+ | ---- | ||
Warlord is an interesting hero, and one that often commands a very high cost. | Warlord is an interesting hero, and one that often commands a very high cost. | ||
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The math above is wrong, the modifier to accuracy for a lvl 14 warlord is 1%, not 3.3% (.333 above) - hence a lvl 14 warlord would lead to 100,000 (Base AP) x (0.3 + 0.01) (Basic accuracy modifier plus Tactics lvl 1 - 1%) x .5 (assumed random number per above) = 15500 | The math above is wrong, the modifier to accuracy for a lvl 14 warlord is 1%, not 3.3% (.333 above) - hence a lvl 14 warlord would lead to 100,000 (Base AP) x (0.3 + 0.01) (Basic accuracy modifier plus Tactics lvl 1 - 1%) x .5 (assumed random number per above) = 15500 | ||
This corresponds to an overall increase in attack by 3.33% and is therefore WEAKER then valor at lvl 14 which corresponds to an increase of 9%. During seiges the increase is more significant (6.89%)as noted above, but still weaker than valor lvl 14 which remains at 9% increase. /Darktooth | This corresponds to an overall increase in attack by 3.33% and is therefore WEAKER then valor at lvl 14 which corresponds to an increase of 9%. During seiges the increase is more significant (6.89%)as noted above, but still weaker than valor lvl 14 which remains at 9% increase. /Darktooth | ||
+ | |||
+ | [[category:heroes]] [[category:battle heroes]] [[category:eradication Heroes]] |
Revision as of 08:45, 14 January 2008
This page needs to be cleaned up |
A mighty leader, and a mighty warrior, the Warlord is impossible to miss on the battlefield. He will be the one in armor stained with the blood of his enemies, thousands of troops gathered around him awaiting his orders. The Warlord is unmatched by any other normal human in his tactical skill. Legendary Warlords will also attract more recruits to their armies.
Magic Speciality: | |
Attribute: | MERCENARY |
Race: | GIANT |
Gender: | MALE |
Attack Power: | 8000 + 4000*level |
Attack Type: | MELEE |
Counter Attack: | 2500 + 1250*level |
Hitpoints: | 4800 + 2400*level |
Upkeep Costs: | 10000 + 5000*level gold |
Abilities: | Tactics (14), Charisma (16) |
Warlord is an interesting hero, and one that often commands a very high cost.
He is a giant of red type, so unless you are an Eradication with Fire Giants, he will never lead a stack and give it an efficiency bonus. He gets no abilities at all until lvl 14, and has a tremendous gold cost. At 12th lvl he would cost 70,000 geld a turn and provide just a meager melee attack! So unless you got geld to burn, I wouldn't recommend getting him until at least 13th lvl.
His Tactics ability is what he is purchased for. Tactics raises accuracy by 1% a level. Considering all regular attacks (and defense) starts out at 30% accuracy, a 1% increase is a bonus of 3.33% to your overall attack.
(Please correct any math mistakes.)
While a Valor hero at lvl 14 would provide 9% to primary (only) and counter AP, this is still reduced by accuracy, efficiency, random number generator.
So if you take a 100,000 primary attack modified by a lvl 14 Valor hero, that gives you 109,000 base AP. Modify it by .3 accuracy = 32,700. Assume a .5 random number generator = 16350.
Take the same 100,000 primary modified by a lvl 14 Warlord and you modify it by .333 accuracy = 33300. Assume a .5 random number generator = 16650. Or a bonus of about 1.8% over Valor. But it works for Primary/Secondary/Counter and not just Primary/Counter.
MOREOVER, during sieges, your base accuracy is 20%, not 30% (if the units can't fly or have Siege ability. In the same scenario, Tactics is better by about 6.89% because the small bump in accuracy is a much bigger % of your starting point. At high Tactics levels, this difference increases more.
The math above is wrong, the modifier to accuracy for a lvl 14 warlord is 1%, not 3.3% (.333 above) - hence a lvl 14 warlord would lead to 100,000 (Base AP) x (0.3 + 0.01) (Basic accuracy modifier plus Tactics lvl 1 - 1%) x .5 (assumed random number per above) = 15500
This corresponds to an overall increase in attack by 3.33% and is therefore WEAKER then valor at lvl 14 which corresponds to an increase of 9%. During seiges the increase is more significant (6.89%)as noted above, but still weaker than valor lvl 14 which remains at 9% increase. /Darktooth