Difference between revisions of "Battle Chant"

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(Effects)
(Effects: obsolete old BC effects, added Apr 09 changes (red base only))
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==Effects==
 
==Effects==
 
* ''For {{red}}'':  
 
* ''For {{red}}'':  
** +30% 1'AP/Counter and -10% HP
+
** +20% AP/Counter/EAP and -10% HP (base SL)
 +
** Pillages geld if attack is successful (randomized amount). <sup>[http://www.the-reincarnation.com/viewtopic.php?f=4&t=200&start=35]</sup>
 +
 
 +
==Obsolete (Since April 09)==
 +
* ''For {{red}}'':
 +
** +30% AP/Counter and -10% HP  
 
** Pillages geld if attack is successful (5% on regular, 10% on siege).  
 
** Pillages geld if attack is successful (5% on regular, 10% on siege).  
  
 
* ''For {{black}}''  
 
* ''For {{black}}''  
** +16% 1'AP/Counter and -6% HP (470 SL)
+
** +16% AP/Counter and -6% HP (470 SL)
 
** for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
 
** for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
 
** For 607 SL +20% AP/Counter -7% HP <sup>[http://www.the-reincarnation.com/viewtopic.php?f=65&t=22441]</sup>
 
** For 607 SL +20% AP/Counter -7% HP <sup>[http://www.the-reincarnation.com/viewtopic.php?f=65&t=22441]</sup>
  
 
*''For {{green}}''
 
*''For {{green}}''
** +15% 1'AP/Counter and -6% HP (from fuzzy memory)
+
** +15% AP/Counter and -6% HP (from fuzzy memory)
  
 
*''For {{blue}}''
 
*''For {{blue}}''
**+16% 1'AP/Counter and -6% HP (from fuzzy memory)
+
**+16% AP/Counter and -6% HP (from fuzzy memory)
**+14% 1'AP/Counter and -5% HP Tested on SL 661
+
**+14% AP/Counter and -5% HP Tested on SL 661
  
 
*''For {{white}}''<sup>[http://ubb.the-reincarnation.com/viewtopic.php?p=165399&highlight=battle+chant#165399]</sup>
 
*''For {{white}}''<sup>[http://ubb.the-reincarnation.com/viewtopic.php?p=165399&highlight=battle+chant#165399]</sup>
**+5% 1'AP/Counter and -5% HP
+
**+5% AP/Counter and -5% HP
**+10% 1AP/Counter and -4% HP (SL 493)
+
**+10% AP/Counter and -4% HP (SL 493)
  
  

Revision as of 06:21, 27 November 2009

Data on this page needs confirmation

The numbers stated for effects

Encyclopedia | Units | Spells
Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.

Magic Speciality: Icon ERADICATION.gif
Rank: Complex
Type: Enchantment SelfOnly
Cast Turn: 10
Cast M.P.: 50,000
Research Cost: 7,000
Upkeep: 250 MP
Related Unit: none

Effects

  • For Icon ERADICATION.gif:
    • +20% AP/Counter/EAP and -10% HP (base SL)
    • Pillages geld if attack is successful (randomized amount). [1]

Obsolete (Since April 09)

  • For Icon ERADICATION.gif:
    • +30% AP/Counter and -10% HP
    • Pillages geld if attack is successful (5% on regular, 10% on siege).
  • For Icon NETHER.gif
    • +16% AP/Counter and -6% HP (470 SL)
    • for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
    • For 607 SL +20% AP/Counter -7% HP [2]
  • For Icon VERDANT.gif
    • +15% AP/Counter and -6% HP (from fuzzy memory)
  • For Icon PHANTASM.gif
    • +16% AP/Counter and -6% HP (from fuzzy memory)
    • +14% AP/Counter and -5% HP Tested on SL 661
  • For Icon ASCENDANT.gif[3]
    • +5% AP/Counter and -5% HP
    • +10% AP/Counter and -4% HP (SL 493)