Difference between revisions of "Battle Chant"
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* ''For {{red}}'': | * ''For {{red}}'': | ||
** +20% AP/Counter/EAP and -10% HP (base SL) | ** +20% AP/Counter/EAP and -10% HP (base SL) | ||
− | ~ +0.04*SL %AP (rounds down to nearest 0.1) | + | **~ +0.04*SL %AP (rounds down to nearest 0.1) |
− | ~ -0.025*SL %HP (rounds down to nearest 1) | + | **~ -0.025*SL %HP (rounds down to nearest 1) |
** Pillages geld if attack is successful (randomized amount). <sup>[http://www.the-reincarnation.com/viewtopic.php?f=4&t=200&start=35]</sup> | ** Pillages geld if attack is successful (randomized amount). <sup>[http://www.the-reincarnation.com/viewtopic.php?f=4&t=200&start=35]</sup> | ||
Revision as of 17:46, 3 December 2009
Data on this page needs confirmation |
The numbers stated for effects
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.
Magic Speciality: | |
Rank: | Complex |
Type: | Enchantment SelfOnly |
Cast Turn: | 10 |
Cast M.P.: | 50,000 |
Research Cost: | 7,000 |
Upkeep: | 250 MP |
Related Unit: | none |
Effects
- For :
- +20% AP/Counter/EAP and -10% HP (base SL)
- ~ +0.04*SL %AP (rounds down to nearest 0.1)
- ~ -0.025*SL %HP (rounds down to nearest 1)
- Pillages geld if attack is successful (randomized amount). [1]
Obsolete (Since April 09)
- For :
- +30% AP/Counter and -10% HP
- Pillages geld if attack is successful (5% on regular, 10% on siege).
- For
- +16% AP/Counter and -6% HP (470 SL)
- for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
- For 607 SL +20% AP/Counter -7% HP [2]
- For [3]
- +5% AP/Counter and -5% HP
- +10% AP/Counter and -4% HP (SL 493)