Difference between revisions of "Necromancer"
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− | ==Chill Touch | + | ==Abilities== |
− | *Deals 4k + 2k/lvl COLD | + | [[Chill Touch]] (Lv.9): |
− | *Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl | + | *Deals 4k + 2k/lvl COLD damage to one random enemy stack |
− | *This ability can be resisted ( | + | *Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl |
+ | *This ability can be resisted | ||
+ | |||
+ | [[Necromancy]] (Lv.14): | ||
+ | *Reduces upkeep of your undead units by 2% + 1%/lvl | ||
+ | |||
+ | [[Animate Dead]] (Lv.16): | ||
+ | *Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle | ||
==Necromancy== | ==Necromancy== |
Revision as of 06:41, 16 March 2013
Shunned by most other mages, Necromancers are practitioners of the dark art. Although they can employ a variety of deadly spells, their true power lies in their ability to animate corpse and control the undead.
Hero Statistics | |
Profession | Necromancer |
Magic Speciality | Nether |
Race | Undead |
Attributes | Mercenary |
Gender | Male |
Attack Power | 5000 + 2500*level |
Attack Type | Magic Ranged |
Counter Attack | - |
Hit Points | 1600 + 800*level |
Upkeep Cost | -1000 + 100*level gold 50 + 10*level m.p. 10 + 5*level population |
Abilities | Chill Touch (9) Necromancy (14) Animate Dead (16) |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Contents
Abilities
Chill Touch (Lv.9):
- Deals 4k + 2k/lvl COLD damage to one random enemy stack
- Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl
- This ability can be resisted
Necromancy (Lv.14):
- Reduces upkeep of your undead units by 2% + 1%/lvl
Animate Dead (Lv.16):
- Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle
Necromancy
- Reduces upkeep of your undead units by 2% + 1%/lvl. Oct 09.
Animate Dead
- Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle.
Summary
Is usually bought to reduce upkeep of undead units, and prefers to lead Liches/Vampires/Wraiths.