Difference between revisions of "Air Elemental"
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Revision as of 11:50, 20 February 2011
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
Air elementals appear as whirlwinds of cloud and dust, measuring ten feet in diameter at the bottom and thirty feet in diameter at the top. It gives off a high-pitched shriek when it is whirling. The extremely rapid movement of the whirlwind can sweep everything away in its path.
Unit Statistics | |
Name | Air Elemental |
Magic Speciality | Phantasm |
Race | Elemental |
Attributes | Summon, No Market |
Power Rank | 25,000 |
Attack Power | 300,000 |
Attack Type | Lightning Ranged |
Attack Initiative | 4 |
Counter Attack | 6,500 |
Extra Attack Power | 200,000 |
Extra Attack Type | Magic |
Extra Attack Initiative | 1 |
Hit Points | 60,000 |
Recruit Cost | - |
Upkeep Cost | 34 M.P. |
Abilities | Flying, Swift |
Related Spell | - |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 80% |
NETHER | 75% |
PHANTASM | 35% |
Attack Resistances | |
MISSILE | 95% |
FIRE | 50% |
POISON | 0% |
BREATH | 70% |
MAGIC | 55% |
MELEE | 95% |
RANGED | 95% |
LIGHTNING | 100% |
COLD | 0% |
PARALYSE | 20% |
PSYCHIC | 50% |
HOLY | 80% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |
Additional Comments
-AE are one of the 3 elementals you can randomly get from the Conjure Elemental spell. It can be difficult to use the spell because it is expensive, random in what it provides, and each elemental has relatively different characteristics, making it hard to plan for them.
-AE has a high speed main attack that will likely go off before the unit is fatigued can make it all be very close.
-AE are extremely fragile for Ultimate units and the only flying elemental you can get from the Conjure Elmental spell. They come in very large numbers and thus will almost certainly become the first stack in your army unless you are at very high land with a flying unit already first.
-With low Fire/Breath/Poison/Magic/Cold/Paralyze defenses and very low health, they fare very poorly being the #1 stack. They lose especially bad to things like Phoenix, Liches, Wraiths, Mind Rippers, Chimera. They can actually hold their own against Red Dragons, however.
-AE are great as a powerful fatigue stack with their initiative 4 attack if you can get them low enough in your army.