Difference between revisions of "Archer"
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Revision as of 17:28, 6 August 2011
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
"Steady men... fire until you hear footsteps, then run like hell!"-Jense Dustinin, Rogodon Archer Captain
Developed from primitive hunting implements, the bow and arrow gives a soldier the ability to attack from a distance, thinning out even the most powerful armies. Archers are trained to use the bow, masters being able to direct their deadly weapons with pin-point accuracy. While concentrating mostly on improving with a bow, the archer is vulnerable to enemies that manage to close in, and have very little if any melee combat skill.
Unit Statistics | |
Name | Archer |
Magic Speciality | Plain |
Race | Human |
Attributes | Basic |
Power Rank | 12 |
Attack Power | 80 |
Attack Type | Missile Ranged |
Attack Initiative | 3 |
Counter Attack | 0 |
Extra Attack Power | - |
Extra Attack Type | - |
Extra Attack Initiative | - |
Hit Points | 80 |
Recruit Cost | 40.00 Gold 1.00 Population |
Upkeep Cost | 0.64 Gold |
Abilities | - |
Related Spell | - |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 0% |
NETHER | 0% |
PHANTASM | 0% |
Attack Resistances | |
MISSILE | 0% |
FIRE | 0% |
POISON | 0% |
BREATH | 0% |
MAGIC | 0% |
MELEE | 0% |
RANGED | 0% |
LIGHTNING | 0% |
COLD | 0% |
PARALYSE | 0% |
PSYCHIC | 0% |
HOLY | 0% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |