Difference between revisions of "Confuse"
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* Decreases target's chance for spell success and descreases dispelling capabilities. | * Decreases target's chance for spell success and descreases dispelling capabilities. | ||
− | Formula: | + | * Formula: |
− | New cost = Original Cost*(1+modifier*sl)<br> | + | New cost = Original Cost*(1+modifier*sl)<br><br> |
− | + | On/off/opposite color: modifier = .0025/.0018/.0012<br> | |
− | On arch server: modifier = .004175/.003/.002<br> | + | On arch server: modifier = .004175/.003/.002<br><br> |
+ | |||
+ | For on color confuse it is SL * .0025 + 1 = extra cost to dispel spells<br><br> | ||
<noinclude> | <noinclude> |
Revision as of 02:11, 13 August 2012
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This enchantment will leave your enemy in a state of perpetual confusion. Your enemy will have difficulty casting spells as they cannot concentrate on their enchantments. It will also hinder his dispel ability.
Spell Statistics | |
Name | Confuse |
Magic Speciality | Phantasm |
Rank | Average |
Attributes | Enchantment |
Cast Turn | 5 |
Cast M.P. | 10,000 |
Research Cost | 2,000 |
Upkeep Cost | 300 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- Decreases target's chance for spell success and descreases dispelling capabilities.
- Formula:
New cost = Original Cost*(1+modifier*sl)
On/off/opposite color: modifier = .0025/.0018/.0012
On arch server: modifier = .004175/.003/.002
For on color confuse it is SL * .0025 + 1 = extra cost to dispel spells