Difference between revisions of "Necromancer"
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==Abilities== | ==Abilities== | ||
| − | Battle: [[Chill Touch]] (Lv.9) | + | Battle: [[Chill Touch]] (Lv.9) |
*Deals 4k + 2k/lvl COLD damage to one random enemy stack | *Deals 4k + 2k/lvl COLD damage to one random enemy stack | ||
*Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl | *Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl | ||
*This ability can be resisted | *This ability can be resisted | ||
| − | Passive: [[Necromancy]] (Lv.14) | + | Passive: [[Necromancy]] (Lv.14) |
*Reduces upkeep of your undead units by 2% + 1%/lvl | *Reduces upkeep of your undead units by 2% + 1%/lvl | ||
| − | Battle: [[Animate Dead]] (Lv.16) | + | Battle: [[Animate Dead]] (Lv.16) |
*Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle | *Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle | ||
Revision as of 01:30, 31 March 2013
Shunned by most other mages, Necromancers are practitioners of the dark art. Although they can employ a variety of deadly spells, their true power lies in their ability to animate corpse and control the undead.
| Hero Statistics | |
| Profession | Necromancer |
| Magic Speciality | Nether |
| Race | Undead |
| Attributes | Mercenary |
| Gender | Male |
| Attack Power | 5000 + 2500*level |
| Attack Type | Magic Ranged |
| Counter Attack | - |
| Hit Points | 1600 + 800*level |
| Upkeep Cost | -1000 + 100*level gold 50 + 10*level m.p. 10 + 5*level population |
| Abilities | Chill Touch (9) Necromancy (14) Animate Dead (16) |
|
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
Abilities
Battle: Chill Touch (Lv.9)
- Deals 4k + 2k/lvl COLD damage to one random enemy stack
- Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl
- This ability can be resisted
Passive: Necromancy (Lv.14)
- Reduces upkeep of your undead units by 2% + 1%/lvl
Battle: Animate Dead (Lv.16)
- Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle
