Difference between revisions of "Knight"
Line 10: | Line 10: | ||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Ascendant Units]] | [[Category:Ascendant Units]] | ||
+ | [[Category:Melee Units]] | ||
+ | [[Category:Recruits]] | ||
+ | [[Category:Ascendant Recruits]] | ||
+ | [[Category:Humans]] | ||
</noinclude> | </noinclude> |
Revision as of 16:34, 27 July 2018
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
Knights are horsemen trained at the barracks. The title of Knight is usually granted by His Royal Highness to those of ascending social status, or in the accomplishment of a brave deed in his Majesty's service. They are honoured warriors, veterans of military experience. Their power is reflected in their expensive hiring costs. Pro Tip: These are not "KT". Just use KT
Unit Statistics | |
Name | Knight |
Magic Speciality | Ascendant |
Race | Human |
Attributes | Special |
Power Rank | 23 |
Attack Power | 250 |
Attack Type | Melee |
Attack Initiative | 2 |
Counter Attack | 50 |
Extra Attack Power | - |
Extra Attack Type | - |
Extra Attack Initiative | - |
Hit Points | 200 |
Recruit Cost | 120.00 Gold 0.10 M.P. 1.00 Population |
Upkeep Cost | 2.80 Gold 0.01 M.P. |
Abilities | Large Shield, Recruit Speed -15% |
Related Spell | - |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 0% |
NETHER | 0% |
PHANTASM | 0% |
Attack Resistances | |
MISSILE | 0% |
FIRE | 0% |
POISON | 0% |
BREATH | 0% |
MAGIC | 0% |
MELEE | 0% |
RANGED | 0% |
LIGHTNING | 0% |
COLD | 0% |
PARALYSE | 0% |
PSYCHIC | 0% |
HOLY | 0% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |