Difference between revisions of "Accuracy Modifiers"
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Normally [[units]] have 30% (base) accuracy. | Normally [[units]] have 30% (base) accuracy. | ||
* On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the [[Unit Abilities|unit abilities]] [[Flying]] or [[Siege]] do not suffer this penalty. | * On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the [[Unit Abilities|unit abilities]] [[Flying]] or [[Siege]] do not suffer this penalty. | ||
* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty. | * On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty. | ||
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Unit Abilities: | Unit Abilities: | ||
*[[Marksmanship]], [[Beauty]], [[Swift]], [[Fear]] | *[[Marksmanship]], [[Beauty]], [[Swift]], [[Fear]] | ||
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Items: | Items: | ||
*[[Satchel of Mist]], [[Bottle of Eversmoking]], [[Cosmetics]] | *[[Satchel of Mist]], [[Bottle of Eversmoking]], [[Cosmetics]] | ||
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Spells: | Spells: | ||
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*[[Flame Blade]], [[The Holy Light]], [[Nature's Lore]], [[Feet of Hermes]], [[Lovesick]] | *[[Flame Blade]], [[The Holy Light]], [[Nature's Lore]], [[Feet of Hermes]], [[Lovesick]] | ||
− | Sun Favor | + | |
+ | Sun Favor: | ||
+ | *+3% accuracy | ||
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Hero Abilities: | Hero Abilities: | ||
*[[Cursing]], [[Enchant Weapon]], [[Tactics]], [[Terror]] | *[[Cursing]], [[Enchant Weapon]], [[Tactics]], [[Terror]] | ||
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Accuracy Formula: | Accuracy Formula: | ||
− | A = total sum of accuracy modifiers. | + | *A = total sum of accuracy modifiers. |
*if A >= 0 then accuracy=30+A | *if A >= 0 then accuracy=30+A | ||
*if -15 >= A >= -30 then accuracy = 24-3/5*A | *if -15 >= A >= -30 then accuracy = 24-3/5*A | ||
*if A <= -30 then accuracy = 12-1/5*A | *if A <= -30 then accuracy = 12-1/5*A |
Revision as of 11:28, 7 August 2007
Normally units have 30% (base) accuracy.
- On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the unit abilities Flying or Siege do not suffer this penalty.
- On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
Unit Abilities:
Items:
Spells:
- Eye of the Eagle, Bless, Blinding Flash, Double Time, Fog Cloud, Curse,
- Flame Blade, The Holy Light, Nature's Lore, Feet of Hermes, Lovesick
Sun Favor:
- +3% accuracy
Hero Abilities:
Accuracy Formula:
- A = total sum of accuracy modifiers.
- if A >= 0 then accuracy=30+A
- if -15 >= A >= -30 then accuracy = 24-3/5*A
- if A <= -30 then accuracy = 12-1/5*A