Difference between revisions of "Siege"

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'''[[Unit Abilities]]'''
 
'''[[Unit Abilities]]'''
  
[[category:Units]]
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'''[[Units]]'''

Revision as of 22:21, 28 January 2006

The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a Regular battle.

Units with ability Siege -

Catapult
Iron Golem
Titan


Unit Abilities

Units