Difference between revisions of "Accuracy Modifiers"

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(added ranged vs flier siege negation)
m (added clumsiness)
 
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Unit Abilities:
 
Unit Abilities:
*[[Marksmanship]], [[Beauty]], [[Swift]], [[Fear]]
+
*[[Marksmanship]], [[Beauty]], [[Swift]], [[Fear]], [[Clumsiness]]
  
  

Latest revision as of 20:30, 25 November 2009

Base Accuracy Value = 30%

Siege:

  • On a Siege Attack, any unit without Flying or Siege will suffer -10% Accuracy.
    • Units with the RANGED attack type which stack pair with a FLYING stack will also suffer no accuracy penalty on a siege. (Nov/09)
  • On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.


Unit Abilities:


Items:


Spells:


Sun Favor:

  • +3% accuracy


Hero Abilities:


Accuracy Formula:

  • A = total sum of accuracy modifiers.
  • if A >= 0 then accuracy=30+A
  • if 0 >= A >= -15 then accuracy = 30-A
  • if -15 >= A >= -30 then accuracy = 24-3/5*A
  • if A <= -30 then accuracy = 12-1/5*A

examples:

  • beauty (-5) = 30-5 = 25 ; unit is *1.2 tougher to beat
  • swift (-10) = 30-10 = 20 ; unit is *1.5 tougher to beat
  • fear (-15) = 30-15 = 15 ; units is *2 tougher to beat
  • swift+satchel (-20) = 24-3/5*20 = 12 ; unit is *2.5 tougher to beat
  • swift+fear (-25) = 24-3/5*25 = 9 ; unit is *3.33 tougher
  • swift+fog+satchel (-30) = 12-1/5*30 = 6 ; unit is *5 tougher to beat
  • swift+beauty+fog+satchel (-35) = 12-1/5*35 = 5 ; unit is *6 tougher to beat
  • swift+fog+satchel+siege penalty (-40) = 12-1/5*40 = 4 ; unit is *7.5 tougher to beat
  • fear+fog+satchel+siege penalty (-45) = 12-1/5*45 = 3 ; unit is *10 tougher to beat
  • fear+beauty+fog+satchel+siege penalty (-50) = 12-1/5*50 = 2 ; unit is *15 tougher to beat
  • fear+swift+beauty+fog+satchel+siege penalty (-60) = 12 - 1/5*60 = 0 ; unit takes 0 damage

Note that the last combination is only possible with Efreeti as a blue and replacing beauty with a high level Dread Knight with Terror.
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