Difference between revisions of "Resist Elements"
| Line 27: | Line 27: | ||
==Effects== | ==Effects== | ||
| − | * On color:Adds SL*0 | + | * On color: Adds SL*0.5% Eradication Spell Resistance to all units (421 SL ~21% Erad res). |
| − | *If you want to know what 'Elemental spells' are: check [[Arcfire]] and [[Firestorm]]. | + | * If you want to know what 'Elemental spells' are: check [[Arcfire]] and [[Firestorm]]. |
==Obsolete== | ==Obsolete== | ||
| − | *Is believed to add 6% to resistance to fire, cold and lightning. | + | * Is believed to add 6% to resistance to fire, cold and lightning. |
| − | *Doesn't add resistance to fire(I got this result using calculations from phoenix burst damage on dominions), so should be the same for cold and lightning. | + | * Doesn't add resistance to fire (I got this result using calculations from phoenix burst damage on dominions), so should be the same for cold and lightning. |
[[Category:Spells]] | [[Category:Spells]] | ||
Revision as of 19:16, 29 January 2010
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Through intense concentration, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receive effective protection against elemental spells.
| Magic Speciality: | |
| Rank: | Complex |
| Type: | Enchantment SelfOnly |
| Cast Turn: | 12 |
| Cast M.P.: | 8,000 |
| Research Cost: | 3,000 |
| Upkeep: | 150 |
| Related Unit: | None |
| This page is in need of content |
Effects
- On color: Adds SL*0.5% Eradication Spell Resistance to all units (421 SL ~21% Erad res).
Obsolete
- Is believed to add 6% to resistance to fire, cold and lightning.
- Doesn't add resistance to fire (I got this result using calculations from phoenix burst damage on dominions), so should be the same for cold and lightning.