Difference between revisions of "Battle Chant"
(→Effects) |
m (BOT: Changing page text) |
||
Line 55: | Line 55: | ||
+ | <noinclude> | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Eradication Spells]] | [[Category:Eradication Spells]] | ||
[[Category:Enchantments]] | [[Category:Enchantments]] | ||
[[Category:Complex Spells]] | [[Category:Complex Spells]] | ||
+ | </noinclude> |
Revision as of 08:45, 27 August 2010
Data on this page needs confirmation |
The numbers stated for effects
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.
Magic Speciality: | |
Rank: | Complex |
Type: | Enchantment SelfOnly |
Cast Turn: | 10 |
Cast M.P.: | 50,000 |
Research Cost: | 7,000 |
Upkeep: | 250 MP |
Related Unit: | none |
Effects
- For :
- +20% AP/Counter/EAP and -10% HP (base SL)
- ~ +0.044*SL %AP (rounds down to nearest 0.1)
- ~ -0.022*SL %HP (rounds down to nearest 1)
- Pillages geld if attack is successful (randomized amount). [1]
- Pillage amount is dependant on surviving troops(similar to how surviving troops determine land gained) and attack type. A full seige will pillage up to 10% of the target's geld, regular attacks half that.
Obsolete (Since April 09)
- For :
- +30% AP/Counter and -10% HP
- Pillages geld if attack is successful (5% on regular, 10% on siege).
- For
- +16% AP/Counter and -6% HP (470 SL)
- for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
- For 607 SL +20% AP/Counter -7% HP [2]
- For [3]
- +5% AP/Counter and -5% HP
- +10% AP/Counter and -4% HP (SL 493)