Difference between revisions of "Paralyze"
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This is probably a monostackers worst nightmare, but each effect can be resisted. On the other hand, most units have little to no phantasm resistance. | This is probably a monostackers worst nightmare, but each effect can be resisted. On the other hand, most units have little to no phantasm resistance. | ||
+ | <noinclude> | ||
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] | [[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] | ||
[[Category:Complex Spells]] [[Category:Initiative Modifiers]] | [[Category:Complex Spells]] [[Category:Initiative Modifiers]] | ||
+ | </noinclude> |
Revision as of 08:46, 27 August 2010
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This powerfull spell hits an enemy unit with immense and crippling pain, causing them to fall to the ground, twitching and convulsing, unable to control their own bodies. Paralyze can strike 4 enemy groups at once. Paralyze is one of the more feared Phantasm spells on the battlefield.
Magic Specialty: | |
Rank: | Complex |
Type: | Instant/Battle |
Cast Turn: | 0 |
Cast M.P.: | 10,000 |
Research Cost: | 3,500 |
Upkeep: | None |
Related Unit: | None |
Effects
- Paralyze has 4 different effects. Each effect independently targets a random enemy stack and can be resisted exclusively from each other. Note that some or all of the effects may target the same stack. The effects are:
- Reduces Initiative of targetted stack by 6.
- Reduces Attack Power of targetted stack by 100%.
- Reduces Counter Attack of targetted stack by 100%.
- Negates the Bursting unit ability.
- There is no initiative-reduction effect when cast off-color, and other effects are weaker.
Notes
This is probably a monostackers worst nightmare, but each effect can be resisted. On the other hand, most units have little to no phantasm resistance.