Difference between revisions of "Archwar:Confuse"
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Revision as of 08:30, 31 August 2010
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This enchantment will leave your enemy in a state of perpetual confusion. Your enemy will have difficulty casting spells as they cannot concentrate on their enchantments. It will also hinder his dispel ability.
Spell Statistics | |
Name | Confuse |
Magic Speciality | Phantasm |
Rank | Average |
Attributes | Enchantment |
Cast Turn | 5 |
Cast M.P. | 10,000 |
Research Cost | 2,000 |
Upkeep Cost | 600 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- Decreases target's chance for spell success and descreases dispelling capabilities.
- Formula:
New cost = Original Cost*(1+modifier*sl)
On/off/opposite color: modifier = .0025/.0018/.0012
On arch server: modifier = .004175/.003/.002
For on color confuse it is SL * .0025 + 1 = extra cost to dispel spells
Formula for decreasing spell success is:
on color: * (1 - (0.0012 * SL))
offcolor: * (1 - (0.0009 * SL))
opposite: * (1 - (0.0006 * SL))
For spell level 600, on color would multiply the success rate by 28%, offcolor would multiply it by 46% while opposite color would multiply it by 64%