Difference between revisions of "Archwar:Bard"
m (BOT: Changing page text) |
(No difference)
|
Revision as of 08:31, 31 August 2010
Eradication Heroes | Verdant Heroes | Ascendant Heroes | Phantasm Heroes | Nether Heroes | Plain Heroes
Hero Abilities | Battle Heroes | Nonbattle Heroes | All Heroes
Bards are unique in their magic: they weave complex enchantments through music. Normally residing in inns and taverns - where they make a tidy profit - it is rare to find a Bard on the battlefield. But these are strange times, indeed. Bards that join forces with a mage use their music to inspire allies, confuse enemies, and increase the morale of the troops being trained.
Hero Statistics | |
Profession | Bard |
Magic Speciality | Phantasm |
Race | Sprite |
Attributes | Mercenary |
Gender | Male |
Attack Power | 3000 + 1500*level |
Attack Type | Ranged Psychic |
Counter Attack | 1000 + 500*level |
Hit Points | 2400 + 1200*level |
Upkeep Cost | -1000 + 1000*level gold 100 + 10*level m.p. |
Abilities | Song (9) Charisma (14) |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Abilities
Battle: Song (Obtained at level 9)
- Increases Primary and Counter AP of all friendly units by 2% + 1% per skill level
- Reduces Primary and Counter AP of all enemy units by 2% + 1% per skill level
- Is a phantasm spell, can be resisted
Passive: Charisma (Obtained at level 14)
- Increases recruit rate by 2% + 1% per skill level
Preferred Units
- Increases the efficiency of on-color sprites (sprite/siren) only
- Will always prioritize commanding on-color sprite[1] stacks