Difference between revisions of "Arch:Mandrake"

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Revision as of 07:38, 1 September 2010

Encyclopedia (Arch) | Units | Spells | Items | Heroes | Skills | Resources
Icon ERADICATION.gif Eradication Units | Icon VERDANT.gif Verdant Units | Icon ASCENDANT.gif Ascendant Units | Icon PHANTASM.gif Phantasm Units | Icon NETHER.gif Nether Units | Icon PLAIN.gif Plain Units


This is a race of humanoid plant creatures composed of roots from the heart of the deepest forests. They grapple their opponents, entangling them with their vegetative appendages. Even when defeated, they can regenerate and return to fight again.

Unit Statistics
Name Mandrake
Magic Speciality Verdant
Race Treefolk
Attributes Summon
Power Rank 180
Attack Power 1,680
Attack Type Melee
Attack Initiative 1
Counter Attack 672
Extra Attack Power -
Extra Attack Type -
Extra Attack Initiative -
Hit Points 1,344
Recruit Cost -
Upkeep Cost 0.48 Gold 0.60 M.P.
Abilities Additional Strike, Endurance, Regeneration, Weakness to AttackType Fire
Related Spell Call Mandrake
Spell Resistances
ASCENDANT 0%
VERDANT 0%
ERADICATION 0%
NETHER 0%
PHANTASM 0%
Attack Resistances
MISSILE 50%
FIRE 0%
POISON 80%
BREATH 0%
MAGIC 40%
MELEE 45%
RANGED 35%
LIGHTNING 0%
COLD 40%
PARALYSE 50%
PSYCHIC 0%
HOLY 25%
Mandrake.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero Shaman


Recommended Role: Melee brute, Strategic tank

 

Recommended Pairing:

White - Naga Queen/Titan/Empyrean Inquisitor to tank, Astral Magician to snipe

Blue - Air Elemental/Djinni to snipe

Green - Treant to tank and trade favorably, Mandrake Mirror

Black - Dark Elf Magician to tank and trade favorably

Red - Efreeti to tank and trade favorably, Any Fire sniper