Difference between revisions of "Arch:Mandrake"
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Revision as of 07:38, 1 September 2010
This is a race of humanoid plant creatures composed of roots from the heart of the deepest forests. They grapple their opponents, entangling them with their vegetative appendages. Even when defeated, they can regenerate and return to fight again.
Unit Statistics | |
Name | Mandrake |
Magic Speciality | Verdant |
Race | Treefolk |
Attributes | Summon |
Power Rank | 180 |
Attack Power | 1,680 |
Attack Type | Melee |
Attack Initiative | 1 |
Counter Attack | 672 |
Extra Attack Power | - |
Extra Attack Type | - |
Extra Attack Initiative | - |
Hit Points | 1,344 |
Recruit Cost | - |
Upkeep Cost | 0.48 Gold 0.60 M.P. |
Abilities | Additional Strike, Endurance, Regeneration, Weakness to AttackType Fire |
Related Spell | Call Mandrake |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 0% |
NETHER | 0% |
PHANTASM | 0% |
Attack Resistances | |
MISSILE | 50% |
FIRE | 0% |
POISON | 80% |
BREATH | 0% |
MAGIC | 40% |
MELEE | 45% |
RANGED | 35% |
LIGHTNING | 0% |
COLD | 40% |
PARALYSE | 50% |
PSYCHIC | 0% |
HOLY | 25% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | Shaman |
Recommended Role: Melee brute, Strategic tank
Recommended Pairing:
White - Naga Queen/Titan/Empyrean Inquisitor to tank, Astral Magician to snipe
Blue - Air Elemental/Djinni to snipe
Green - Treant to tank and trade favorably, Mandrake Mirror
Black - Dark Elf Magician to tank and trade favorably
Red - Efreeti to tank and trade favorably, Any Fire sniper