Difference between revisions of "Buildings"
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− | [[Wilderness]] | + | [[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]]. |
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− | [[Farms]] | + | [[Farms]] - Gives food for a lot [[population]] and army, houses little [[population]] |
− | [[Towns]] | + | [[Towns]] - Houses many [[population]] and recruited army, [[population]] that generates [[geld]] |
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+ | [[Nodes]] - Gives [[mana]], the main resource for performing magic. | ||
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− | [[ | + | [[Workshops]] - Expensive buildings that control the speed at which you can build. |
− | [[Guilds]] | + | [[Guilds]] - Buildings where you study magic, to learn [[spells]] and add them to your spellbook and to producte [[items]]. |
− | [[Barracks]] | + | [[Barracks]] - Buildings where you train [[population]] to be recruited for your army. |
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− | [[Forts]] | + | [[Forts]] - Buildings that guard your kingdom and protect your army a bit in big battles. |
− | [[Barriers]] | + | [[Barriers]] - Magical buildings where you maintain a magic shield to stop enemy spells from affecting your kingdom. |
Revision as of 20:04, 5 March 2006
Wilderness - is land without any building on it, what you get from exploring and what you leave after pillaging.
Farms - Gives food for a lot population and army, houses little population
Towns - Houses many population and recruited army, population that generates geld
Nodes - Gives mana, the main resource for performing magic.
Workshops - Expensive buildings that control the speed at which you can build.
Guilds - Buildings where you study magic, to learn spells and add them to your spellbook and to producte items.
Barracks - Buildings where you train population to be recruited for your army.
Forts - Buildings that guard your kingdom and protect your army a bit in big battles.
Barriers - Magical buildings where you maintain a magic shield to stop enemy spells from affecting your kingdom.