Difference between revisions of "Arch:Temporal Stasis Field"
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Revision as of 07:40, 1 September 2010
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex & Ancient Spells
The spell will put a stasis field in an area, thus putting the recipent's country into an state of temporal suspension. Time will flow slower within the area.
Spell Statistics | |
Name | Temporal Stasis Field |
Magic Speciality | Phantasm |
Rank | Complex |
Attributes | Enchantment |
Cast Turn | 10 |
Cast M.P. | 20,000 |
Research Cost | 4,000 |
Upkeep Cost | 1,000 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- On-color has a 100% chance to removes a turn for every turn you use.
- Off-color has a 66% chance to remove a turn for every turn used.
- Opposite-color has a 33% chance to remove a turn for every turn used.
- You can go negative turns.
- If you had set 'pre-orders', then Temporal Stasis Field with disable that temporally.