Difference between revisions of "Beta:Resurrection"
m (Changed protection level for "Beta:Resurrection" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite))) |
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− | {{: | + | {{Spellstats |
− | [[ | + | | description = |
− | [[Category:Ascendant Spells | + | This powerful magic spell calls upon the favour of the God to bring back the dead of the battlefield back into life. Troops which have perished in that particular battle may be resurrected to join in and fight. Area of effect: all units. |
− | [[Category:Complex Spells | + | | image = |
+ | | unit = | ||
+ | }} | ||
+ | |||
+ | |||
+ | ==Effect== | ||
+ | Resurrects a fixed NUMBER of units in ALL stacks according to the following formula: | ||
+ | *33.68 * SL / Max Ascendant SL | ||
+ | *8.6 * SL / Max Ascendant SL | ||
+ | *4.3 * SL / Max Ascendant SL | ||
+ | |||
+ | At least one unit for each stack must survive the battle in order to be healed. | ||
+ | |||
+ | ==Usage== | ||
+ | * Use this spell together with units that have [[Healing]] ability, and/or the [[Strange Metallic Can]] | ||
+ | * Best used on Ultimate units, as the total number of units resurrected is rather low. | ||
+ | * Resurrection is applied before other healing calculations (SMC/Healing/etc): | ||
+ | ** After the number of resurrected units is calculated, other healing effects are worked out normally on the '''remaining''' units (original units lost MINUS # saved by res) | ||
+ | ** Eg. 1000 [[Archangel]]s are slain. 30 are Resurrected. AA's [[Healing_(Unit_Ability)|healing]] will save 30% of 970, or 291. The total saved would then be 321 of 1000. | ||
+ | |||
+ | <noinclude> | ||
+ | [[Category:Spells]] | ||
+ | [[Category:Ascendant Spells]] | ||
+ | [[Category:Battle Spells]] | ||
+ | [[Category:Complex Spells]] | ||
+ | </noinclude> |
Revision as of 21:09, 16 August 2012
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This powerful magic spell calls upon the favour of the God to bring back the dead of the battlefield back into life. Troops which have perished in that particular battle may be resurrected to join in and fight. Area of effect: all units.
Spell Statistics | |
Name | Resurrection |
Magic Speciality | Ascendant |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 5,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effect
Resurrects a fixed NUMBER of units in ALL stacks according to the following formula:
- 33.68 * SL / Max Ascendant SL
- 8.6 * SL / Max Ascendant SL
- 4.3 * SL / Max Ascendant SL
At least one unit for each stack must survive the battle in order to be healed.
Usage
- Use this spell together with units that have Healing ability, and/or the Strange Metallic Can
- Best used on Ultimate units, as the total number of units resurrected is rather low.
- Resurrection is applied before other healing calculations (SMC/Healing/etc):
- After the number of resurrected units is calculated, other healing effects are worked out normally on the remaining units (original units lost MINUS # saved by res)
- Eg. 1000 Archangels are slain. 30 are Resurrected. AA's healing will save 30% of 970, or 291. The total saved would then be 321 of 1000.