Difference between revisions of "Mandrake"
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{{Unitstats | {{Unitstats | ||
− | | description = This is a race of humanoid plant creatures composed of roots from the heart of the deepest forests. They grapple | + | |
+ | | description = This is a race of humanoid plant creatures composed of roots from the heart of the deepest forests. They grapple their opponents, entangling them with their vegetative appendages. | ||
+ | |||
+ | | infoboxcolor = | ||
| labelcolor = {{Color Verdant}} | | labelcolor = {{Color Verdant}} | ||
+ | | textcolor = #000000 | ||
+ | | color = [[VERDANT]] | ||
+ | | race = [[TREEFOLK]] | ||
+ | | attrib = [[SUMMON]] | ||
+ | | power = 180 | ||
+ | | ap = 1,000 | ||
+ | | type = [[MELEE]] | ||
+ | | init = 1 | ||
+ | | counter = 400 | ||
+ | | xap = - | ||
+ | | xtype = - | ||
+ | | xinit = - | ||
+ | | hp = 800 | ||
+ | | recruit = - | ||
+ | | upkeep = 0.48 Gold, 0.25 M.P. | ||
+ | | ability = [[WEAKNESS TO ATTACKTYPE]] [[FIRE]], | ||
+ | [[ADDITIONAL STRIKE]], | ||
+ | [[REGENERATION]], <br> | ||
+ | [[ENDURANCE]] | ||
+ | |||
+ | | spell = [[Call Mandrake]] | ||
| item = - | | item = - | ||
− | | | + | | missile = 50 |
− | | image = [[ | + | | poison = 80 |
+ | | magic = 40 | ||
+ | | melee = 45 | ||
+ | | ranged = 35 | ||
+ | | cold = 40 | ||
+ | | paralyze = 50 | ||
+ | | holy = 25 | ||
+ | | image = [[image:Mandrake.jpg]] | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
[[Category:Units]] | [[Category:Units]] | ||
− | [[Category:Verdant Units]] | + | [[Category:Verdant Units]] |
− | </noinclude> | + | [[Category:Melee Units]] |
+ | [[Category:Treefolk]] | ||
+ | </noinclude>== Additional Comments == | ||
+ | Mandrakes are the weaker cousins of Treants. | ||
+ | |||
+ | Using the same methods as used in the [[Talk:Treant|treant]] article, drakes only have an AP/NP ratio of ~34. They also have correspondingly lower HP, and lower resistances. | ||
+ | |||
+ | So why use them at all? Well, sometimes your Treant stack might not pair up against the right stack, and your drakes are a way to ensure that at least some of that [[Plant Growth|PG]]-buffed goodness gets to hit something squishy. It's basically a way to not put all your eggs in one basket. At the same time you get the downside of a unit that is alot worse than Treants and much prone to Fire attacks and notably, Treants themselves. | ||
+ | |||
+ | The only upsides drakes have are their lower mp upkeep, so you can maintain more of them [[Net Power|NP]]-wise and also their [[Regeneration]]...which doesn't really make up for the fact that they're alot more fragile than Treants. |
Revision as of 21:09, 14 April 2013
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
This is a race of humanoid plant creatures composed of roots from the heart of the deepest forests. They grapple their opponents, entangling them with their vegetative appendages.
Unit Statistics | |
Name | Mandrake |
Magic Speciality | Verdant |
Race | Treefolk |
Attributes | Summon |
Power Rank | 180 |
Attack Power | 1,680 |
Attack Type | Melee |
Attack Initiative | 1 |
Counter Attack | 672 |
Extra Attack Power | - |
Extra Attack Type | - |
Extra Attack Initiative | - |
Hit Points | 1,344 |
Recruit Cost | - |
Upkeep Cost | 0.42 Gold 0.21 M.P. |
Abilities | Additional Strike, Endurance, Regeneration, Weakness to AttackType Fire |
Related Spell | Call Mandrake |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 0% |
NETHER | 0% |
PHANTASM | 0% |
Attack Resistances | |
MISSILE | 50% |
FIRE | 0% |
POISON | 80% |
BREATH | 0% |
MAGIC | 40% |
MELEE | 45% |
RANGED | 35% |
LIGHTNING | 0% |
COLD | 40% |
PARALYSE | 50% |
PSYCHIC | 0% |
HOLY | 25% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |
Additional Comments
Mandrakes are the weaker cousins of Treants.
Using the same methods as used in the treant article, drakes only have an AP/NP ratio of ~34. They also have correspondingly lower HP, and lower resistances.
So why use them at all? Well, sometimes your Treant stack might not pair up against the right stack, and your drakes are a way to ensure that at least some of that PG-buffed goodness gets to hit something squishy. It's basically a way to not put all your eggs in one basket. At the same time you get the downside of a unit that is alot worse than Treants and much prone to Fire attacks and notably, Treants themselves.
The only upsides drakes have are their lower mp upkeep, so you can maintain more of them NP-wise and also their Regeneration...which doesn't really make up for the fact that they're alot more fragile than Treants.