Difference between revisions of "Armageddon"
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Guild-casted version: | Guild-casted version: | ||
* After successfully casting armageddon, it is an enchantment that demands upkeep until the 7th seal is broken. | * After successfully casting armageddon, it is an enchantment that demands upkeep until the 7th seal is broken. | ||
− | ** the idea is that you pay upkeep for all the days leading to | + | ** the idea is that you pay upkeep for all the days leading to Armageddon (about 6 days if you are the first caster and your guild coordinates breaking next seals well), |
** the idea is you don't pay upkeep during the last 24h of armageddon itself. | ** the idea is you don't pay upkeep during the last 24h of armageddon itself. | ||
** this has never worked properly yet (most guild-armageddon-casters dispell armageddon after 7th seal was broken) | ** this has never worked properly yet (most guild-armageddon-casters dispell armageddon after 7th seal was broken) | ||
− | *Variation: On | + | *Variation: On Guildwar, casters still can receive damaged status, but the percentage required increases with each seal |
**Currently on Beta and Lightning, casters can be attacked infinitely until death, with no damaged protection | **Currently on Beta and Lightning, casters can be attacked infinitely until death, with no damaged protection | ||
+ | *Variation: On Guildwar, Armageddon does not have an upkeep | ||
+ | |||
+ | * If players manage to break all seven seals and start Armageddon, all casters are included in a separate HoF list | ||
Server-casted version: | Server-casted version: | ||
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=Armageddon day= | =Armageddon day= | ||
* A lot of players play, all at the same time - at times this makes the server very slow ('lag'). | * A lot of players play, all at the same time - at times this makes the server very slow ('lag'). | ||
− | * | + | * Anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power. |
− | * | + | * It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server. |
* HoF usually automatically updated immediately afterwards. | * HoF usually automatically updated immediately afterwards. | ||
− | * | + | * Creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist) |
− | * | + | * Cage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining. |
=Terra Destroyed= | =Terra Destroyed= |
Revision as of 22:21, 5 May 2014
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
NOTE: PLAYER-CAST ARMAGEDDON CURRENTLY ENABLED ON BETA, LIGHTNING, AND ARCHWAR SERVERS
ON ALL OTHER SERVERS ARMAGEDDON STARTS AUTOMATICALLY IN THE LAST WEEK OF THE GAME ROUND
The Research
Individual-cast version:
- Research follows all other spells
- No increase to spell level
- Casting sequence can be started at any time after research
Guild-casted version:
- You can only learn the spell when you are in a guild and have sufficient power.
- Researching this mother of all spells will not boost your spell level.
The Casting
Guild-casted version:
- After successfully casting armageddon, it is an enchantment that demands upkeep until the 7th seal is broken.
- the idea is that you pay upkeep for all the days leading to Armageddon (about 6 days if you are the first caster and your guild coordinates breaking next seals well),
- the idea is you don't pay upkeep during the last 24h of armageddon itself.
- this has never worked properly yet (most guild-armageddon-casters dispell armageddon after 7th seal was broken)
- Variation: On Guildwar, casters still can receive damaged status, but the percentage required increases with each seal
- Currently on Beta and Lightning, casters can be attacked infinitely until death, with no damaged protection
- Variation: On Guildwar, Armageddon does not have an upkeep
- If players manage to break all seven seals and start Armageddon, all casters are included in a separate HoF list
Server-casted version:
- it comes at an announced day and hour (see portal), 2 or 3 months after the game round started
- it counts down for 7 days. The last of these 7 days is armageddon day.
Armageddon day
- A lot of players play, all at the same time - at times this makes the server very slow ('lag').
- Anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power.
- It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.
- HoF usually automatically updated immediately afterwards.
- Creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist)
- Cage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining.
Terra Destroyed
For a few days the server is closed to clean it up, update it, and prepare it for a new terra. Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past)