Difference between revisions of "Temporal Stasis Field"

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*<span style="color:#2ecc71;">Off-color has a 66% chance to remove a turn for every turn used.</span>  
 
*<span style="color:#2ecc71;">Off-color has a 66% chance to remove a turn for every turn used.</span>  
 
*<span style="color:#2ecc71;">Opposite-color has a 33% chance to remove a turn for every turn used.</span>  
 
*<span style="color:#2ecc71;">Opposite-color has a 33% chance to remove a turn for every turn used.</span>  
 
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*You can go negative turns.
 
*If you had set 'pre-orders', then Temporal Stasis Field with disable that temporally.  
 
*If you had set 'pre-orders', then Temporal Stasis Field with disable that temporally.  
 
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The Spell can put you into negative turns. Have the following on my mage: -1 turn(s) available
 
 
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fckLR
 
  
 
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]] [[Category:Complex Spells]]
 
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]] [[Category:Complex Spells]]

Latest revision as of 06:22, 28 October 2022

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


The spell will put a stasis field in an area, thus putting the recipent's country into an state of temporal suspension. Time will flow slower within the area.

Spell Statistics
Name Temporal Stasis Field
Magic Speciality Phantasm
Rank Complex
Attributes Enchantment
Cast Turn 10
Cast M.P. 20,000
Research Cost 4,000
Upkeep Cost 1,000 m.p.
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


 

Effects

  • On-color has a 100% chance to removes a turn for every turn you use.
  • Off-color has a 66% chance to remove a turn for every turn used.
  • Opposite-color has a 33% chance to remove a turn for every turn used.
  • You can go negative turns.
  • If you had set 'pre-orders', then Temporal Stasis Field with disable that temporally.