Archwar:Slow
Revision as of 02:37, 20 July 2011 by Wikibot (talk | contribs) (Changed protection level for "Archwar:Slow" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite)))
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This spell will cause enemy units to slow down dramatically as their mind and body become less aware of the passage of time. Slower creatures will not be able to attack at all for the duration of the battle. Area of effect: all enemy units.
Spell Statistics | |
Name | Slow |
Magic Speciality | Phantasm |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 8,000 |
Research Cost | 4,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- Decrease all enemy units' initiative by 1
- Does NOT work if offcolor casting (i.e. for red, green, black and white mages it sucks)
- If a target's initiative is reduced to 0, that particular Primary or Secondary attack is nullified.
Notes
Totally awesome in defense with the item: The spider's web as the item also targets all units. The combination causes a two point reduction in initiave if both spell and item go through all neccessary resistances.