Beta:Plant Growth

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Revision as of 23:24, 23 August 2012 by Nogitron (talk | contribs) (Effects)
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Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


This powerful spell is able to affect only treefolk creatures. It uses the energy of nature to make them grow to a considerable size, and maintain that size for as long as the spell is still in effect.

Spell Statistics
Name Plant Growth
Magic Speciality Verdant
Rank Complex
Attributes Enchantment, Selfonly
Cast Turn 3
Cast M.P. 30,000
Research Cost 3,000
Upkeep Cost 250 m.p.
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

Adds Primary and Counter AP and Hit Points to all Treefolk units according to the following formula:

  • 0.9524 * SL / Max Base Verdant SL (about 95% at base spell level)
    • Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
    • The boost works for the base power (as indicated in the Encyclopedia).

- This spell NO LONGER functions off-color -

Increases treefolk upkeep by 20%

Usage Tip

  • (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
  • Nature's most-favoured status gives extreme Plant Growth enchantment.
  • Since all boosts are applied to the base stats of a unit, PGed tree units are improved less relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 5.2% to a PGed tree.