Beta:Plant Growth
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This powerful spell is able to affect only treefolk creatures. It uses the energy of nature to make them grow to a considerable size, and maintain that size for as long as the spell is still in effect.
Spell Statistics | |
Name | Plant Growth |
Magic Speciality | Verdant |
Rank | Complex |
Attributes | Enchantment, Selfonly |
Cast Turn | 3 |
Cast M.P. | 30,000 |
Research Cost | 3,000 |
Upkeep Cost | 250 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Adds Primary and Counter AP and Hit Points to all Treefolk units according to the following formula:
- 0.9524 * SL / Max Base Verdant SL (about 95% at base spell level)
- Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
- The boost works for the base power (as indicated in the Encyclopedia).
- This spell NO LONGER functions off-color -
Increases treefolk upkeep by 20%
Usage Tip
- (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
- Nature's most-favoured status gives extreme Plant Growth enchantment.
- Since all boosts are applied to the base stats of a unit, PGed tree units are improved less relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 5.2% to a PGed tree.