Necromancer
Revision as of 14:21, 20 September 2018 by Aromatomato (talk | contribs) (Clarified the difference between necormancers and crypt keepers)
Shunned by most other mages, Necromancers are practitioners of the dark art. Although similar in nature to Crypt Keepers, their magical specialties are different. Whereas a Crypt Keeper's primary focus is healing the dead, the Necromancer's primary focus is disruption of the enemy. The most advanced Necromancers can heal the dead, however, the Necromancer's ability to reduce the undead's hunger for souls and energy is very useful to mages with very large armies.
Hero Statistics | |
Profession | Necromancer |
Magic Speciality | Nether |
Race | Undead |
Attributes | Mercenary |
Gender | Male |
Attack Power | 5000 + 2500*level |
Attack Type | Magic Ranged |
Counter Attack | - |
Hit Points | 1600 + 800*level |
Upkeep Cost | -1000 + 100*level gold 50 + 10*level m.p. 10 + 5*level population |
Abilities | Chill Touch (9) Necromancy (14) Animate Dead (16) |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Abilities
Battle: Chill Touch (Lv.9)
- Deals 4k + 2k/lvl COLD damage to one random enemy stack
- Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl
- This ability can be resisted
Passive: Necromancy (Lv.14)
- Reduces upkeep of your undead units by 2% + 1%/lvl
Battle: Animate Dead (Lv.16)
- Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle