Alchemist
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Alchemists are those who are versed in the practice of alchemy. In the beginning, they were only interested in turning metal into gold or extracting juices from plants for medical purpose. However, it later brings forth the inventions of so many wonders. But the secrets of alchemy was lost when the old World was destroyed millennium ago. Recently, the art of alchemy was revived by some mages and sooner it becomes a hit topic among the mages. However, the current alchemy is quite different from the alchemy of the Old World.
Magic Speciality: | |
Attribute: | MERCENARY NOBATTLE |
Race: | HUMAN |
Gender: | MALE |
Attack Power: | - |
Attack Type: | - |
Counter Attack: | - |
Hitpoints: | - |
Upkeep Costs: | 500 + 5*level ; 1000+ 10*level (arch server) m.p. 1000 + 100*level gold |
Abilities: | Alchemy (9) |
The Alchemist has the ability Alchemy that:
- Increases geld income by 6% + 3%/lvl.
- Reduces MP income by 1%/lvl.
- lvl = (level of hero) - (start level of ability = 9)
- e.g. level 11 Alchemist has 6% + 2x3% = +12% geld increase, and 3% reduced mana production + the hero upkeep.
Alchemists, like most non-battle heroes, only start to pay off at higher levels. At low levels, they cost a LOT of m.p. and gain only a little geld. An alchemist drains mana: if you want to test how much, disable the alchemy skill, check your status report for your base mana income, put the alchemy skill back on and check it again. You'll see a difference.