Archer
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
Archers are trained bowmen from the barracks. They are trained to shoot arrows towards the target. They can inflict a fair amount of ranged damages on the opponents without any fear of counter attack. However, they usually do not receive any formal training or equipments in melee combat. So, they are virtually useless in close battles.
Unit Statistics | |
Name | Archer |
Magic Speciality | Plain |
Race | Human |
Attributes | Basic |
Power Rank | 12 |
Attack Power | 80 |
Attack Type | Missile Ranged |
Attack Initiative | 3 |
Counter Attack | 0 |
Extra Attack Power | - |
Extra Attack Type | - |
Extra Attack Initiative | - |
Hit Points | 80 |
Recruit Cost | 40.00 Gold 1.00 Population |
Upkeep Cost | 0.64 Gold |
Abilities | - |
Related Spell | - |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 0% |
NETHER | 0% |
PHANTASM | 0% |
Attack Resistances | |
MISSILE | 0% |
FIRE | 0% |
POISON | 0% |
BREATH | 0% |
MAGIC | 0% |
MELEE | 0% |
RANGED | 0% |
LIGHTNING | 0% |
COLD | 0% |
PARALYSE | 0% |
PSYCHIC | 0% |
HOLY | 0% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |
Additional Comments
Two very important facts about archers are:
1: No Mana Upkeep. On non-oversummon servers, this allows you to have unlimited archers as fodder. On oversummon servers, they still allow you to have fodder without hitting the negative mana so hard.
2: They are ranged, so they don't get counter attacked (which makes them more useful than militia, pikeman and the like).