Resurrection
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This powerful magic spell calls upon the favour of the God to bring back the dead of the battlefield back into life. Troops which have perished in that particular battle may be resurrected to join in and fight. Area of effect: all units.
Spell Statistics | |
Name | Resurrection |
Magic Speciality | Ascendant |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 5,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effect
Resurrects a portion of your units slain during battle, as long as at least one unit of the stack survives the battle
- ONCOLOR: 33.68% * SL/Max Ascendant SL (eg. if your spell level is higher than max, you will resurrect more than 33.68%)
- OFFCOLOR: 8.6% * SL/Max Ascendant SL
- OPPOSITE: 4.3% * SL/Max Ascendant SL
Usage
- Use this spell together with units that have Healing ability, or the Strange Metallic Can
- Best used on Ultimate units (if the enemy manages to kill 30 ultimates, the spell still ressurects 10 of them!)
- Resurrection is applied before other healing calculations (SMC/Healing/etc):
- After the number of resurrected units is calculated, other healing effects are worked out normally on the remaining units (original units lost MINUS # saved by res)
- Eg. 1000 Archangels are slain. 30 are Resurrected. AA's healing will save 30% of 970, or 291. The total saved would then be 321 of 1000.