Accuracy
Revision as of 22:55, 19 October 2006 by 213.219.140.19 (talk)
Accuracy is one of the factors, that determines how much damage your troops actually do in a battle: their numbers in your army and their attack power according to the Encyclopedia is only the starting point... all other effects reduce that amount to the actual amount subtracted from Health points and determining the casualties. Accuracy is one of them.
Normally units have 30% (base) accuracy.
- On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the unit abilities Flying or Siege do not suffer this penalty.
- On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
Unit Abilities can also impact unit accuracy in battle:
- Marksmanship gives the units +10% Accuracy in battle (30%+10% = 40%).
- Beauty reduces the accuracy of any unit attacking this unit by 5% (30%-5% = 25%).
- Swift reduces the accuracy of any unit attacking this unit by 10% (30%-10% = 20%).
- Fear reduces the accuracy of any unit attacking this unit, except those with Fear themselves, by 15% (30%-15% = 15%). (units with fear do not suffer this penalty)
Accuracy linearly increases (add up) and decreases (subtract down) (30% + 15% = 45%), when higher than 15%. Below 15%, additional accuracy decreases follow twice a new linear slope...
Accuracy CAN be reduced to 0% if you can get the accuracy bonus to a certain level.
- The spell Flame Blade increases accuracy of units with a Melee attack (varies by Spell Level).
- The spell Blinding Flash decreases accuracy of all enemy units (varies by Spell Level). Can be resisted of course, but only few units have Ascendant resistance so..
- The spell Fog Cloud decreases the accuracy of all friendly and enemy units that fail to resist it (varies by Spell Level).
- The item Satchel of Mist decreases accuracy of all units by 10%.