Search results
Create the page "Max" on this wiki! See also the search results found.
- Note: The Max Ascendant SL will vary per server. An Ascendant mage with the Max base SL (449) on Lightning server would reduce enemy accuracy by 6.315%1 KB (158 words) - 05:44, 4 September 2015
- An Ascendant mage with Max SL (449) on LS will do 112250-224500 damage.688 bytes (92 words) - 08:05, 4 September 2015
- In order to match food production with max population provided by towns/farms, a 2.5 ratio of farms to towns is advise 10 towns = 10k max pop <br>410 bytes (65 words) - 01:11, 10 November 2017
- ...our currently cast [[Enchantments|enchantments]] to your current Max Spell Level. **The max possible base Spell Level is 709 on Beta server (634 + 5 * 15 (5 ancient sp4 KB (588 words) - 17:43, 12 December 2022
- Barracks also provide a residential max (as opposed to food max) increase of 20 per barracks (vs 10 for wilderness).818 bytes (106 words) - 17:43, 17 September 2018
- So 55% is max M.P. production but the difference is minute as you get really high. * Max 10 M.P. per node. That comes into effect at under 10% Nodes.934 bytes (141 words) - 04:32, 18 April 2015
- **Those max amounts are fixed and do not get affected by any skill.2 KB (287 words) - 19:47, 13 February 2021
- *Boosts [[Accuracy|accuracy]] by ( 0.0678 x SL/Max SL ) <sup>0.9</sup> % in battles for Ascendant casters756 bytes (104 words) - 22:58, 13 May 2021
- Turn Rate: 1 per 8 minutes, 180 max [[turns]]228 bytes (31 words) - 17:12, 17 September 2018
- Turn Rate: 1 per 7 minutes, 200 max [[turns]]781 bytes (123 words) - 15:31, 30 July 2014
- Turn Rate: 1 turn per 2 minutes, 800 max [[Turns|turns]] - storage (720 Turns every 24 hour Guilds allowed (max '''6''' members)9 KB (1,391 words) - 01:43, 7 July 2020
- ...The geld reduction is fixed, however the mp upkeep reduction is indexed to max Phantasm SL. In practice, you would need a very high SL to see even a 1-2%880 bytes (118 words) - 18:51, 18 February 2017
- This is to ensure that you'll still have max 2.5% bars when you are attacked, lost land and put into D status *2) Build 1 turn of max possible WS at the start of the 49 turns of the spells50 KB (8,814 words) - 10:27, 2 April 2013
- *After spell and item effects are applied,resistance is capped to a max of 100%859 bytes (123 words) - 16:45, 9 February 2013
- ...erely set the recruitment on the provided window, and you will recruit the max/turn. The number of barrack units that you can recruit increases with each10 KB (1,732 words) - 17:27, 31 May 2012
- ...fore a set is over. Really big mages or really hardcore skill whores might max out two, but that's more of an exception. You should also consider whether2 KB (362 words) - 16:05, 6 September 2014
- ...1: If you have 15,000 Land, you will get 90,000 [[Werewolves|Werewolves]] (Max of 15,000 x 6 = 90,000 and 70,000 is 90,000)</span> ...2: If you have 5,000 Land, you will get 70,000 [[Werewolves|Werewolves]] (Max of 5,000 x 6 = 30,000 and 70,000 is 70,000)</span>3 KB (471 words) - 22:38, 31 December 2020
- *Must have an SL higher than your max SL5 KB (690 words) - 06:54, 13 August 2023
- ...200 </span><span style="color:#2ecc71;">[[Red_Dragons|Red Dragons]] (Max of 24,000 / 120 = 200 and 100 is 200)</span> ...100 </span><span style="color:#2ecc71;">[[Red_Dragons|Red Dragons]] (Max of 5,000 / 120 = 41.66 and 100 is 100)</span>4 KB (620 words) - 09:45, 15 March 2023
- *Reduced geld upkeep for all FIRE units by 35% (at max Erad SL) *Increases efficiency for all FIRE units by 10% (at max Erad SL)546 bytes (73 words) - 18:42, 10 August 2020