Battle Chant
Revision as of 02:29, 22 February 2008 by 68.147.72.37 (talk)
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The numbers stated for effects
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.
Magic Speciality: | |
Rank: | Complex |
Type: | Enchantment SelfOnly |
Cast Turn: | 10 |
Cast M.P.: | 50,000 |
Research Cost: | 7,000 |
Upkeep: | 250 MP |
Related Unit: | none |
Effects
- For :
- +30% 1'AP/Counter and -10% HP
- Pillages geld if attack is successful (5% on regular, 10% on siege).
- For
- +16% 1'AP/Counter and -6% HP (470 SL)
- (for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
Can anybody else vouch that increased SL makes Battle Chant useful for verdants/nether?
- For [1]
- +5% 1'AP/Counter and -5% HP