Groentje Players Manual Ch2
Contents
Groentje Players Manual Ch1
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HOW TO START
To play ‘The Reincarnation’, you need to be connected to the internet and have a web-browser open (e.g. Internet Explorer, Mozilla, Opera, Safari, Firefox). Surf to http://www.the-reincarnation.com, and select one of the game servers (e.g. ‘Apprentice server’). You may want to bookmark the servers entrance screen as one of your favourites, because you’ll need to login at this page each time you decide to play your mage in the future.
Creating a New Mage
A new mage account is created by selecting "Create New Mage" on a server's entrance screen. Using the orange 'Register' buttons on the www.the-reincarnation.com portal page also works. It brings up a form that has to be filled with the required data (choose a mage name, choose a mage speciality and give an email-address that exists). You will not be able to change your mage name in the game, so choose carefully (and note Decalogue statement on foul language). Do give a REAL email adress, because you'll need it to retrieve your validation code and you'll need it to contact administrators if something goes wrong. One confirms mage-reincarnation by clicking on the symbol at the bottom of the page.
When successful, it brings up a screen where your mage name and password appear. Both are needed to login to the server and to play your mage. Memorise them (note them down) and return to the servers entrance screen. You will be able to change your password. You’ll also receive your mage number, unique to you, that is an additional identifier in the game. You cannot change that number. There will be a message that a validation code is sent to your email adress. It should arive within a few minutes. The validation proces is explained below.
Only One Mage per Player!
Note that players are supposed to play only one mage on a server (see the Decalogue). Reincarnating a new mage while you still have an old one is considered cheating (‘multi-maging’) and will result in account deletion. Players are allowed to play another mage at another server.
Sharing a computer
Important: If you share a computer with another player or other players - in most circumstances each of you can play the game, BUT you will have to inform the developers/admin team about your shared connection situation. Hereto, there is a 'Multi-account registration' link on each server's entrance screen (an alternative link is found in the Council of the Emperor screen in the game). If you do not inform the developers, your accounts will be considered to violate gaming rules ('multi-maging'). You can read this 'FAQ' on when to register. It deals with most situations regarding sharing computers. If you share a computer in your house with another player, both of you need to be in the same guild (guilded server) or be each others allies (non-guild server).
Validating your Mage
(briefly implemented Oct. 2004 - disabled in 2005 awaiting better emailserver solution)
A validation code is sent to the players email address when a new mage is created. It should have arived within minutes after registering. If it didn't arive: see below.
To validate your mage, enter the validation code in the servers login screen (from www.the-reincarnation.com, either click the validate button, or use the links at the bottom of the left column). You will only need to do this once. You are allowed three logins without validation. There is no benefit for validating late, so do it as soon as possible. Unvalidated accounts will be deleted within a few days. Entering this validation code is needed to register your mage-account and make your mage fully playable (hence a real email-address is needed).
If you have trouble receiving your email:
1. first check the 'spam' box of you email account if it is there;
2. Request the validation code to be send again: go to the login screen and enter the word 'resend' in stead of the validation code.
3. If you remain unable to receive your validation code, contact the game developers by email [1]. Use the same email that you wanted the validation-code to be received on. Admins only answer to known email-adresses. Also, do not forget to mention your server, your mage name, approximate time you created your mage.
Login to Play a Mage
Quick login is possible through The Reincarnation's portal page [2].
To login to an existing mage account, select "Play The Reincarnation" on a server's entrance screen (choose the server where the mage was originally created: it only exists on that server). This brings up the server login screen. Enter your mage name and password exactly as you originally specified (check CapsLock if login fails; passwords and mage names are case sensitive). Note that players are supposed to play only their own mage (see the Decalogue). Checking, playing, maintaining or inheriting someone else his mage, even on the owners request, is considered cheating and will result in account deletion.
The Reincarnation is a web-based game, that you play using your web browser. Take notice that once retrieved, game pages do not update themselves. Not having up-to-date information has proven disastrous for many mages, so be aware of this when using browsers buttons like ‘back’ and ‘forward’. You can use the ‘Refresh’/‘Reload’ button to retrieve an updated game page (e.g. your ‘main menu’ or your ‘status report’). Again, be aware, because in some cases this may make you repeat a previous action by accident. If you want to pop-up a game page in a separate window, you can try pressing the ‘shift’-key while you click on a link (e.g. your status report or a rank screen). Navigating from page to page is most straightforward just using the links on The Reincarnations web pages itself, avoiding your browser's features.
The First 120 Turns
A new mage is protected from hostility for the first 120 turns. This gives newly reincarnated characters a chance to develop their initial land and fortify their kingdom. During these first 120 turns there are some restrictions to in-game activities: the mage can start summoning troops and after turn 60 also start recruiting troops, but is unable to attack other kingdoms and may not buy on the Black Market. Neither can a mage offer/accept an alliance or join a guild and be attacked by other mages in any way.
To set new players on the right track when starting to play the game, The Reincarnation provides the Guide for New Mages (Startup Guide/Quick Start guide). This document, amongst others gives some suggestions on how to spend your first 120 turns. Following these suggestions will familiarise you with the game controls, while preparing you somewhat for the unprotected game play after turn 120.
Trouble Logging In
If you have trouble logging in to The Reincarnation, while other web pages can be accessed like always, a likely cause is that The Reincarnations server is very busy and unable to support more players at the moment. You should continue attempting to log in until you succeed or you wait for a while and try again after some time. This is an imperfect world, and from time to time our servers will be down. The volunteer developers/admin team is generally alerted to this almost as soon as it happens, and will work to have the servers up and running as soon as possible if trouble occurs.
1. Your entry has expired
You may receive a message reading ‘Your entry has expired’ every now and then when you are playing the game. This indicates that your 'cookie' information has expired, which effectively means you are logged out. You can simply log in again and thereby refresh the 'cookie'. Generally, this message will only appear once in while, when you are online for a long time. Occasionally you will receive this message several times, indicating that the server is too busy for you to be able to re-enter. In this case you should try to log in at a later time.
2. Logging Out
You do not need to log out of your mage account when you are done playing, as your information will be secure once you exit our sites. On shared computers, you should close your browser after playing, so no one else can use the browser button to click back to your mage.
Groentje Players Manual Ch3
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