Accuracy

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Revision as of 20:30, 25 November 2009 by Zliplus (talk | contribs) (added clumsiness)
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Accuracy is one of the factors, that determines how much damage your troops actually do in a battle: their numbers in your army and their attack power according to the Encyclopedia is only the starting point... all other effects reduce that amount to the actual amount subtracted from Health points and determining the casualties. Accuracy is one of them.

Normally units have 30% (base) accuracy.

Accuracy Formula: Z= Add all penalties and bonuses (consider penalties as positive and bonuses as negative). Call this number Z.

  • if Z < 15 then accuracy = 30 - Z
  • if 15 < Z < 30 then accuracy = 24 - 3/5 * Z
  • if 30 < Z then accuracy = 12 - 1/5 * Z


  • On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the unit abilities Flying or Siege do not suffer this penalty. Also, units with the attack type RANGED who are paired with a FLYING stack do not suffer this penalty.
  • On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.

Unit Abilities can also impact unit accuracy in battle:

  • Clumsiness gives units -10% Accuracy in battle (30%-10% = 20%).
  • Marksmanship gives units +10% Accuracy in battle (30%+10% = 40%).
  • Beauty reduces the accuracy of any unit attacking this unit by 5% (30%-5% = 25%).
  • Swift reduces the accuracy of any unit attacking this unit by 10% (30%-10% = 20%).
  • Fear reduces the accuracy of any unit attacking this unit, except those with Fear themselves, by 15% (30%-15% = 15%). (units with fear do not suffer this penalty)

Accuracy CAN be reduced to 0% in extreme accuracy penalty situations(60%+ accuracy reduction).

See Accuracy Modifiers.