Mind Bar
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will lock up the mind of an enemy who dares to cast evil enchantment on you or invade your country. This important enchantment will bestow resistance against all spells, especially the illusionary Phantasm spells.
Magic Specialty: | |
Rank: | Complex |
Type: | Enchantment SelfOnly |
Cast Turn: | 7 |
Cast M.P.: | 10,000 |
Research Cost: | 4,000 |
Upkeep: | 500 m.p. |
Related Unit: | None |
Effects
Increases spell resistance to all five spell types. Amount of resistance gained depends on your spell level.
NOTE: this spell is extremely expensive to maintain, and I would only suggest using it above 5000 acres, or in a war. I am sure someone will come along with the numbers for base phantasm spell level
If you really want to run this enchantment with a small land size, save a significant amount of turns (the more the better), dispel this enchantment when you log on, and pray that you won't get any attacks when you use your turns for researching or summoning etc. Eventually your mana reserve will recover. After you used most of your turns, recast and log off.
Effect for spell level 509, with nothing on but Mind bar:
Resistance on Eradication, Verdant, Ascendant, Nether : 25
Resistance on Phantasm Magic : 38
Effect for spell level 589 and 600, with nothing on but Mind bar:
Resistance on Eradication, Verdant, Ascendant, Nether : 30
Resistance on Phantasm Magic : 45
Effect for spell level 650, with nothing on but Mind bar:
Resistance on Eradication, Verdant, Ascendant, Nether : 33
Resistance on Phantasm Magic : 49
Effect for spell level 777, with nothing on but Mind bar:
Resistance on Eradication, Verdant, Ascendant, Nether : 39
Resistance on Phantasm Magic : 59
Resistance provided on-colour seems to be approximately equal to .051 * Spell Level versus non-phantasm spells, while this figure is about 1.5 times greater versus phantasm magic.