Archwar:Foul Water
Revision as of 02:37, 20 July 2011 by Wikibot (talk | contribs) (Changed protection level for "Archwar:Foul Water" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite)))
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.
Spell Statistics | |
Name | Foul Water |
Magic Speciality | Nether |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 4,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
All servers
- Affects all units with a MELEE or POISON attack type in either Primary or Extra attack
- Adds POISON attack type to affected units' Primary attack
- Increases Primary, Extra and Counter AP by 0.3384 * SL / MaxNetherSL = ~34% (For Nether)
- On the Beta Server, the AP increase effect for off-color and opposite-color is reduced by 50% and 75% respectively
Lightning and Beta only
- Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)
- This affect still occurs even when cast off color.
- Battle simulator shows that the AP bonus no longer occurs on this server (please confirm)